Fight · On the world map
Closing the Eastern Floodgate: Part I
Quick answer
The game attaches Closing the Eastern Floodgate: Part I to Hope It Doesn't go South, so that is the quest you work through to reach it. It sits on the world map. It starts at its battle camp once you are standing there. A win pays out Town Gratitude and Zombie goo. It hands the progression on to Closing the Eastern Floodgate: Part II.
The published data names no enemy in this encounter and records no tactic, so this page does not tell you how to beat it and does not recommend gear. It answers what the game proves: where the fight is, how it starts, what it requires, what it pays out and what follows.
What the game records
- Location
- On the world map
- Reached through
- Hope It Doesn't go South
- How it starts
- Started at a battle camp
- How to start
- Where it is
- Requirements
- Why it won't start
- Rewards
- Unlocks
- Quests
- People
- Next
- Common problems
- Related pages
How to start Closing the Eastern Floodgate: Part I
What the game records before this encounter can begin. These are conditions, not a numbered procedure: the data proves which of them exist, not the order you meet them in.
How it begins
The encounter begins at its battle camp in the world.
Quest you reach it through
Checks the game performs first
The game's own fight start check reads these before a fight may begin. A failed check stops the fight from starting without an error message.
Where to find Closing the Eastern Floodgate: Part I
The place the production data records for this encounter, and what reaching it asks for.
Recorded place
On the world map
Reaching it
You walk to it in the open world, so no separate access unlock is recorded.
Requirements
Everything the game records before this encounter, grouped by what kind of condition it is. A group only appears when the game records something for it.
Quest
The quest the encounter is attached to. Reaching that quest's fight step is what brings you here.
Fight start checks
The conditions the game's own start check reads. If one of them fails, the fight simply does not begin.
- A sword equipped
- Body armor equipped
- Only one item carried overhead
- Defence power of at least 80
Why isn't this fight available?
Everything the game requires before this encounter, in the order a player meets it. Tick what you already did and the marks stay in this browser.
Nothing on this page reads your save file, so without ticks it can only list what is required, not what you are missing.
Fight rewards
What the game grants when this encounter is won. These are the victory rewards the production data records for the fight itself, not enemy drops.
What this fight unlocks
What comes after the encounter. A follow-up encounter is a recorded game relation, not a guess at a fight order.
Quests involved
The quests the game links to this encounter, each with the role the game's own lifecycle calls prove for it.
People involved
Who hands out the quests this encounter is attached to. Their pages answer where they are and what they trade.
What to do next
Where this encounter hands the progression on to.
Continue with
Common problems
The questions players bring to an encounter page, and which section of this page answers each one.
- Why won't this fight start?The game runs its own start check before a fight begins. The checklist below lists every condition the data records, and the first one you cannot tick is the reason.
- How do I unlock this fight?Either the quest the encounter is attached to makes it reachable, or the encounter has to be unlocked in the camp menu it is chosen from. The sections above say which one the data proves.
- Where is the encounter?The location section states the place the production data records and whether entering it is a separate unlock.
- What do I get for winning?Victory rewards are listed as the items the game grants, and the follow-up section says what progression the win hands on.

