Central Districts Purge: Part I
- Location
- On the world map
Before you can enter
- ProgressionHope It Doesn't go South
- ProgressionPlaza Battle
- ProgressionStreet Battles
- Fight start checkA sword equipped
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Find available fights, see what each encounter requires, prepare before entering, and follow the combat progression.
This page is not a combat mechanics essay and not a list of names. It answers the four questions players actually arrive with: which encounters exist, what each one asks for before it will start, what it opens up afterwards, and where the next one comes from. Every answer below is read from the production game data behind this site, so where the game records nothing the page says so instead of inventing a strategy.
The game ships 17 encounters that the site treats as separate fights. Search them by name, by the area they sit in, or by the quest that leads to them.
Showing 17 of 17 encounters
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The game records no official fight number, so the order below is the order of the quests the game links to each encounter. Tick the fights you have finished and the page points at the earliest one left.
Nothing here reads a save file, and no tick leaves this browser. Tick a fight and the page will narrow down what is left.
0 of 17 encounters ticked off
Ticked fights are the ones you marked yourself. The game records no official fight order, so this page never claims an encounter is "current" from its own data.
Pick an encounter and the page splits what you need into the quests it is attached to, the encounter that has to come first, and the checks the game itself performs before a fight may start.
Pick an encounter above and the page lists what the game records before it will start.
This page lists what the game records. It does not recommend weapons, armor or perks, because the data holds no per-encounter weakness, resistance or damage relation to base a recommendation on.
Pick the encounter that will not start. The page lists everything the game requires before it, and with ticks it shows what is still missing.
Pick the encounter that will not start. The page lists what the game records before it.
Encounters grouped by the quest the game links to them, earliest quest first. That is progression, not a fight number: the game ships no official fight order, so none is invented here.
Select a fight to see its requirements.
Encounter rows the game attaches to no published quest are listed here without an order.
Only what the game data and the published encounters support. Where the data stops, this section stops.
An encounter begins either from a battle camp menu, at a battle camp in the world, or from a story event. Each encounter on this page lists which of the three the game records for it.
Before a fight starts, the game runs the same short list of checks for every encounter: a sword equipped, body armor equipped, no more than one item carried overhead, the encounter unlocked in its camp menu, and a minimum defence power. The value differs per encounter and is listed with each fight.
A won fight pays out its victory rewards and can hand the progression on to the next quest or the next encounter in the same chain. Rewards and follow-ups are listed per encounter.
Enemy behaviour, attack patterns, damage numbers, resistances and phases are not in the published combat data. That is why there is no tactics section here: any "stay behind the enemy" advice would be written from nothing.
Where the published encounters sit, as the map projection records them. Encounter rows without a drawn world position are listed without a pin rather than placed at a guessed spot.
Open the interactive mapThe map shows the same encounters on the world map together with the camps and vendors around them.
The reasons players come to this page, and where each one is actually answered.
The game runs a fixed start check before every fight. Open the encounter under "Why isn't this fight available?" and the page lists which check is still open.
Answer itSome encounters sit inside a location you may not have opened yet. The location section and the quests linked to the encounter show where it is and what opens it.
Answer itTick the fights you have finished. The page then points at the earliest encounter left in the game's own quest order.
Answer itFollow-up encounters are chained, so a later one stays closed while an earlier one is open. The encounter page lists the one it follows.
Answer itPreparation splits into the quests linked to the encounter, the encounter that has to come first, and the start checks the game performs.
Answer itThe encounter page lists what the fight hands on: the next quest, the next encounter in the chain, or nothing when the data records no follow-up.
Answer itEvery encounter name, quest link, reward, start check and follow-up below is projected from the production game database behind this site, and the encounter identities are the published ones, so the runtime fight rows the game merges into one fight stay one page here.
Combat answers which encounter to fight and what it needs. The walkthrough answers the longer route behind it, and the quest, item and map pages answer the individual steps.