Keeper's Graveyard Ledger
Graveyard Keeper 2 Graveyard Guide
Prepare corpses, build better graves, understand Graveyard Quality, and find out what is preventing your cemetery from improving.
Every number on this page is computed with the grave arithmetic the game data records, and every decoration is listed with the grave contribution that data states. Where the data records nothing, the page says so instead of guessing.
Start from your question
The three systems on this page are easy to confuse: the corpse, the grave, and the graveyard they both feed.
How the graveyard works
Nine steps from a body arriving to the number the game shows for your graveyard. The corpse and the decorations are the only two things a single grave is made of, and the graveyard is what those graves add up to.
- 1
A corpse arrives
A body is delivered or collected. It already carries a set of organs, and those organs decide its red and white skull counts.
- 2
Inspect the corpse
The corpse's skulls are its potential: the white skulls are the highest grave quality it can carry, and the red skulls are subtracted from it.
- 3
Choose what to remove or leave
Autopsy actions change which organs the body holds, and therefore how many red and white skulls it contributes.
- 4
Dig a grave
An empty grave is placed inside a grave area. Outside a valid area or slot, a grave cannot be placed at all.
- 5
Bury the corpse
Placing the body puts the corpse into the grave, and it becomes the grave's skull contribution.
- 6
Add a gravestone and a fence
These are the grave's top-level items: their recorded quality is what the grave sums.
- 7
Individual grave quality
Decoration quality minus the corpse's red skulls, capped by its white skulls. That is the number a single grave is worth.
- 8
Total Graveyard Quality
The graveyard is a zone whose recorded display type is a sum, so every grave and structure inside it is added up, negative contributions included.
- 9
Quests, goals and effects
That total is what quest checks and inspiration goals measure, so an unreadable graveyard blocks progress as well as income.
How to bury a body
The burial itself is short. Preparing the corpse is optional but permanent, so decide that before the body goes in.
What each step needs
Prepare the corpse
Remove, replace or embalm while the body is still in the morgue. Optional, but it decides the grave's ceiling.
Autopsy station
Place an empty grave
The grave has to sit in a grave area that has a free slot.
Valid grave area and slot
Move the body to the grave
The corpse is carried from wherever it lies to the open grave.
A corpse you can reach
Bury and fill it
Once the body is in, the grave is filled and counts towards the graveyard.
The grave and the corpse
Decorate the grave
A gravestone and a fence are what actually raise the grave's value. A body alone only sets the skulls.
Gravestone and fence items
Check the result
The grave's contribution is the same arithmetic the calculator below runs.
Not sure what to take out first?
The Autopsy Planner models every recorded autopsy action against the body you state, and shows what each one does to the skulls before you commit to it.
Open Autopsy PlannerPrepare a corpse for burial
Autopsy changes the corpse, and the corpse is what a grave's ceiling is made of. This page does not tell you which organ to remove, because the right answer depends on the grave you are filling.
Corpse state and grave result are two different numbers
Corpse state
The skulls the body contributes right now, made up of the organs, parts and treatments it holds. Nothing about the grave changes this.
Grave result
What the grave is worth once that corpse and its decorations are together. The same corpse is worth different amounts in two differently decorated graves.
A useful corpse is not the same as a good grave: white skulls only become grave quality if the decorations are strong enough to reach them, and red skulls cost decoration quality before anything is counted.
What preparation changes
- 1Corpse's current skulls
- 2Red and white skull contribution
- 3Available autopsy actions
- 4Projected grave potential
Across the 51 recorded corpse states, white skulls run from 2 to 7 and red skulls reach as high as 8.
Open Autopsy PlannerHow grave quality works
One grave, one formula. The game data records the method behind it, and it is the arithmetic the calculator below uses.
The recorded arithmetic
- Summed quality of the grave's top-level items
- The gravestone and the fence. A corpse's own items contribute skulls, not quality.
- Minus the corpse's red skulls
- One per red skull, taken off before the cap, so they cost decoration quality rather than adding a penalty on top.
- Capped by the corpse's white skulls
- White skulls are the ceiling. Decoration quality above it is not wasted on the grave, but it is not counted either.
- Bottom limit in the recorded arithmetic: -999
- That limit is a value no combination of decorations and skulls can reach, so what actually pulls a grave down is the corpse’s red skulls.
- Grave quality
- To reach the cap a grave needs the corpse's white and red skulls added together in decoration quality: 7 white + 8 red = 15.
This is the model the production data records, cross-checked against all 51 recorded corpse states before this page was built.
Grave Quality Calculator
State the corpse and pick the decorations. This calculates the grave result only; it does not change the corpse for you.
Corpse
Recorded corpse states carry 2–7 white and up to 8 red skulls. Anything you enter beyond that is counted as the data's own limit.
Grave decorations
Recorded grave result
Projected grave quality
1
- Decoration quality
- 2
- Grave's recorded cap
- 3
- Decoration quality the cap needs
- 4
Limiting factor
The decoration
This corpse has more potential than the grave is using. The next gain comes from the gravestone or the fence, not from the body.
Possible gain: +2
Crafted at Woodworking Workbench I · Woodworking Workbench II Calculate materials
Gravestones and fences
These are the only items a grave scores. The recorded contribution is what the grave sums, so two decorations of the same role are directly comparable on that number alone.
Choose a grave decoration
13 of 13 decorations

Wooden Fence I
Fence · Wood
Grave contribution
1
Requirements: Woodworking Workbench I · Woodworking Workbench II

Wooden Fence II
Fence · Wood
Grave contribution
2
Requirements: Woodworking Workbench I · Woodworking Workbench II

Stone Fence I
Fence · Stone
Grave contribution
3
Requirements: Stonemason's Workbench

Stone Fence II
Fence · Stone
Grave contribution
4
Requirements: Stonemason's Workbench

Marble Fence I
Fence · Marble
Grave contribution
5
Requirements: Stonemason's Workbench

Marble Fence II
Fence · Marble
Grave contribution
7
Requirements: Stonemason's Workbench

Wooden Sign
Gravestone · Wood
Grave contribution
1
Requirements: Woodworking Workbench I · Woodworking Workbench II

Wooden Cross I
Gravestone · Wood
Grave contribution
2
Requirements: Woodworking Workbench I · Woodworking Workbench II

Wooden Cross II
Gravestone · Wood
Grave contribution
3
Requirements: Woodworking Workbench I · Woodworking Workbench II

Gravestone I
Gravestone · Stone
Grave contribution
4
Requirements: Stonemason's Workbench

Gravestone II
Gravestone · Stone
Grave contribution
5
Requirements: Stonemason's Workbench

Marble Cross I
Gravestone · Marble
Grave contribution
6
Requirements: Stonemason's Workbench

Marble Cross II
Gravestone · Marble
Grave contribution
7
Requirements: Stonemason's Workbench
There is no single best gravestone. Decoration quality above a corpse's white skulls is not counted, so the strongest decoration is only worth its cost on a grave whose corpse can carry it.
How to increase Graveyard Quality
Graveyard Quality is a sum, so the fastest gain is almost never the most expensive decoration. Work down this order and stop where your graveyard actually is.
- 1
Clear what pulls the total down
A grave with a red-skulled corpse and no decorations contributes a negative number, and it is subtracted from everything else you build.
- 2
Finish what is unfinished
A grave that is dug but not filled, or a structure that is placed but incomplete, adds nothing while still occupying the space.
- 3
Improve the weakest graves
A cheap decoration on an undecorated grave usually gains more than an expensive one on a grave that is already at its cap.
- 4
Prepare better corpses
Raising white skulls raises the ceiling of the grave you put the body in. It only pays off once the decorations can reach that ceiling.
- 5
Upgrade gravestones and fences
Each tier adds recorded quality to one grave. Check the cap before buying the top tier.
- 6
Add eligible structures
Monuments, benches, flower beds and the columbarium are placed inside the graveyard area and are part of the same total.
- 7
Extend the graveyard
Expansion gives more usable area, which only helps once you have graves or structures to put in it.
Everything above is a check on your own graveyard. This page cannot see your save, so it describes the order rather than claiming a number.
Why isn't this grave improving?
Work down these checks. The first one that fails is the answer, and the calculator above runs the same arithmetic on your numbers.
- 1Did the decoration actually change? The grave scores top-level items only, so an item still in your bag changes nothing.
- 2Is the grave already at the corpse's cap? Once decoration quality covers the corpse's red skulls plus its white skulls, a stronger decoration adds nothing.
- 3Is the corpse contributing red skulls? They are subtracted one per skull before the cap, so they cost decoration quality even before they lower the result.
- 4Is the grave complete? A dug, unfilled grave is not carrying its corpse yet.
- 5Is the grave inside a valid grave area with a free slot? A grave outside one is not part of the total.
- 6Is this grave part of the graveyard zone at all? The total is summed inside the zone, so a grave placed elsewhere contributes to nothing.
What the answer means
- The corpse is limiting this grave. A stronger gravestone cannot raise it in its current state; the ceiling comes from the body's white skulls.
- The decorations are limiting this grave. The corpse has more potential than the grave currently uses, so the next gain comes from this grave's gravestone or fence.
- This grave is subtracting from the graveyard. It has a corpse contributing red skulls and not enough decoration quality to cover them.
- This grave is not carrying anything yet. Fill it first, then read the number again before you change any decoration.
How Graveyard Quality works
One good grave is not a good graveyard. The zone's recorded display type is a sum, which means it is the total of what is inside it, negative entries included.
What the total is made of
Individual graves
Each grave contributes its own result: decoration quality minus its corpse's red skulls, capped by the corpse's white skulls.
Other graveyard structures
The monuments, benches, flower beds and columbarium that the game places through the graveyard build area.
Negative and unfinished entries
A grave whose corpse contributes more red skulls than the grave has decoration quality subtracts from the total instead of adding to it.
Because the total is a sum, a new high-quality grave can be offset by one bad grave, and the number can go down while you are building.
What Graveyard Quality affects
- Quest checks and inspiration goals that require a specific graveyard quality.
- The graveyard's own recorded quality display, which is what the game shows for the zone.
Only effects this build's data records are listed. Anything the release connects differently belongs in the version notes below rather than in a claim here.
Graveyard Quality and progression
Graveyard Quality is not a sandbox number: quest checks and inspiration goals measure it, and they are listed here from the game data.
Resting Place I
Grave Expectations
Resting Place II
The Nun with the Hairy Ass
Resting Place III
Resting Place IV
Resting Place V
Resting Place VI
Every requirement the data records, in one ladder. When the release adds more, they appear here without the page being rewritten.
Continue WalkthroughBurial Certificates
A burial is not only a grave: the game records a certificate as the corpse's burial reward, which is why burial is both a progression step and an early income.
Where certificates sit
- 1A body is buried
- 2The burial reward is recorded
- 3Burial Certificate item
- 4Quest turn-in or sale
The recorded reward exists in three tiers, and the tier that comes out depends on the body, not on the grave.
Burial certificates
Exhumation certificate
What a certificate is worth, who buys it and when their stock refreshes belong to the item and vendor pages, not to this guide.
Burial, cremation or another option
Not every body belongs in a grave. Here is what the two recorded ways of disposing of a body yield and what each one costs you in graveyard quality.
Burial
- Grave contribution
- Counts in the graveyard
- Requires
- Not recorded
Cremation
- Grave contribution
- Nothing in the graveyard
- Requires
- Body Places I
Or don't bury this corpse at all
A corpse is also the input of the resurrection system, which is a separate branch with its own requirements and its own guide.
See the Zombies GuideNothing here says burial is best. Cremation gives you materials from a body you were not going to bury well, and burial gives you the grave and the certificate.
How to exhume a body
Exhumation is the way out of an early mistake: a body buried before you knew what it was worth can be taken out and replaced.
- When can a body be exhumed?
- Once a body is buried, nothing about it can be changed in place. Changing which organs it holds means taking it out of the grave first.
- What has to be removed before?
- The grave's own items sit on top of it. Take the gravestone and the fence off before you open the grave again.
- What does it cost?
- The game records an Exhumation Certificate as the item this action consumes.
- What happens to the grave?
- The grave stays where it is and keeps contributing its own result, so an emptied grave stops carrying the corpse's skulls until another body fills it.
Fixing a bad grave
- 1Bad grave in the graveyard
- 2Exhume the corpse
- 3Autopsy or replace the body
- 4Bury it again and re-check the grave
The certificate is a real item with a real source: its page owns where to get it, and the vendor pages own price and stock.
Graveyard layout and space
What you can put where, and which of it is counted. This is not a layout builder: it answers what the game lets you place and what the total includes.
Area modules
A grave area, a walkway, a columbarium area or a mixed area defines what can be placed around it.
Walkway Area I
Walkway
Walkway Area II
Walkway
Columbarium Area I
Columbarium area
Columbarium Area II
Columbarium area
Grave Area I
Grave area · Graveyard Keeper I
Grave Area II
Grave area
Grave Area III
Grave area
Grave Area IV
Grave area
Mixed Area III
Mixed area
Mixed Area I
Mixed area
Mixed Area II
Mixed area
Slot contents
Graves, benches, monuments, flower beds, lanterns and the columbarium are placed into those slots.
Empty Grave
Grave
Exterior Bench I
Bench · Graveyard Keeper I
Exterior Bench II
Bench
Exterior Bench III
Bench
Columbarium I
Columbarium
Columbarium II
Columbarium
Crypt
Columbarium
Flower Bed I
Flower bed
Flower Bed II
Flower bed
Flower Bed III
Flower bed
Lantern I
Lantern
Lantern II
Lantern
Monument I
Monument
Monument II
Monument
Monument III
Monument
Expansion and upgrades
Widening the graveyard or upgrading its fence and road changes the area rather than a slot.
Expand graveyard I
Graveyard expansion · Certificate, Please
Expand graveyard II
Graveyard expansion · After Expand graveyard I
Expand graveyard III
Graveyard expansion · After Expand graveyard II
Upgrade Fence I
Graveyard upgrade
Upgrade Fence II
Graveyard upgrade
Upgrade Road and Paths
Graveyard upgrade
Individual slots have no pages of their own: a slot is a fact about the map, not a subject a page can answer.
View the graveyard on the mapGraveyard troubleshooting
The problems this page gets asked most, with the check that actually distinguishes them.
- Grave quality is 0 or negative
- Read the corpse first. Red skulls are subtracted before the cap, so an undecorated grave with a red-skulled body starts below zero.
- A better gravestone didn't help
- The grave was already at the corpse's white-skull cap. Decoration quality above the cap is not counted.
- Graveyard Quality went down
- A negative or unfinished entry was added or exposed. The total is a sum, so one bad grave moves it even while you build.
- A burial didn't count
- The grave may be unfinished, or the body may not be in it yet. Check the grave before you check the graveyard.
- Can't place a grave
- The location has to be inside a grave area with a free slot. A grave placed outside one contributes nothing.
- Can't exhume
- The grave's decorations are still on it, or the exhumation certificate is missing.
- Can't craft a better gravestone
- Check the technology and the workstation in the decoration's own row above, then price the materials in the crafting calculator.
- The corpse itself is poor
- Autopsy changes the body. The Autopsy Planner shows what each recorded action does to the skulls before you plan it.
Current version notes
The numbers below come from the current production data. When the release data lands, the page rebuilds from it instead of being rewritten.
- Grave arithmetic: the recorded model, verified against 51 recorded corpse states.
- Grave decorations: 13 items carry a recorded grave contribution.
- Graveyard placements: 32 buildings the game allows inside the graveyard build area.
- Progression: 8 recorded requirements on Graveyard Quality.
Not recorded by this data: how Graveyard Quality feeds sermons or economy effects. That belongs to the sermon system, and no number is claimed here until the data carries one.
Related tools and guides
Data source: GK2 Production DB Final V1 and the frozen publication manifest, projected at build time.
This guide explains the system and computes the recorded arithmetic. It does not read your save, so nothing here is a claim about your own graveyard.