Graveyard Keeper 2 NPCs & NPC Finder
Find where an NPC is, what quests they are involved in, and how progression changes their location.
Where is this NPC?
Pick a character, and optionally the quest you are on. The result lists every location the game data records for them.
Homobonus
Clear the resultKnown locations
- No map marker for this spotPosition set by the story
Browse NPCs
14 characters own a published identity. Filter them by what they actually do, or by where they are recorded.
Showing 0 of 14
Reset filtersNo character matches these filters. Every role and area is drawn from documented relationships, so an empty list means the data does not record one.
NPC not where you expected?
Characters appear in different places depending on quest and progression state. These are recorded in more than one place.
Who are you looking for?
Find NPCs by quest
Pick a quest to see who gives it and which other characters the game connects to it.
Looking for a shop?
These characters run the standard trade window, so their stock is listed on this page. Order-only and supply-only traders belong to the vendor database instead.
NPC questlines
The characters who hand out quests, and how many each one gives.
- Herbert15 questsView their quests
- Linda12 questsView their quests
- Nun11 questsView their quests
- Gunter9 questsView their quests
- Jack9 questsView their quests
- Januarius6 questsView their quests
- Albert5 questsView their quests
- Herm4 questsView their quests
- Larry4 questsView their quests
- Jeffry3 questsView their quests
- Homobonus2 questsView their quests
- Trademaster2 questsView their quests
- Fisherman1 questView their quests
Interactive map
Find NPCs, vendors, quest locations and entrances on the world map.
NPC locations can change
Some characters appear in different places depending on quest and progression state. Use the NPC Finder to match a character with the relevant game state instead of relying on a single fixed location.
Can't find a character?
This page lists only the characters the publication layer names, in every locale the game ships. A runtime character the game never named — a crowd villager, an event actor or a temporary object — has no entry here.