Graveyard Keeper 2 NPC Finder
Find where an NPC can appear, see how quests affect their location, and work out why they may be missing.
A recorded position is not an address. The game moves people with the story, so this page reports each place with the state it belongs to, and says what the data does not prove instead of guessing.
14 NPCs · 84 quests that involve them · 6 named places
Two ways in
Search the person, or search the quest you are stuck on. A quest answer names the NPCs the game involves in it.
Who are you looking for?
Type a name. The list narrows to the NPCs the game publishes and names.
Most involved NPCs
Type a name to narrow the list.
Find Fisherman
- Quest giver
1 recorded places · 2 recorded positions · 2 drawn on the world map
Show on mapOpen the Fisherman page
Where the game records Fisherman
One row per place, with the condition it belongs to. A place the world map names is a place you can walk to; an interior is only as specific as the game data is.
Port Area
Named map area
Not tied to a recorded quest scene
2 recorded positionsPosition set by the story · Appearance set by the story
The game records no quest for this place, so it can apply at any time.
The places below are grouped by the state the game records them in. An empty answer for your state means the data records nothing for it.
Why can't I find Fisherman?
Only reasons the game data records, each marked by how strong the evidence is.
- Confirmed
Every recorded position belongs to a story state, so no position is always right: which one applies depends on how far the story has moved.
- Confirmed
2 of the 2 recorded positions sit outside every quest scene the data can tie them to, so they cannot be tied to a step.
Your next step
The game draws this NPC on the world map. Open the map to see the recorded positions themselves.
Show on mapOpen the Fisherman page
A destination the data can prove, not a guess about your save.
Related answers
The pages that own the rest of this answer.
Every recorded position, the quests this NPC gives, and the trade data behind the shop.
The recorded positions drawn on the world map, with the layers and filters the map owns.
Browse the NPCs the game publishes and names, by role and by quest.
The quest hub, ordered by progression, with the walkthrough behind each one.
Current game data — updated from the current available game build. Positions come from the projection packages, so an interior whose place the game never names stays unnamed here too.