Graveyard Keeper 2 NPC Finder
Find where an NPC can appear, see how quests affect their location, and work out why they may be missing.
A recorded position is not an address. The game moves people with the story, so this page reports each place with the state it belongs to, and says what the data does not prove instead of guessing.
14 NPCs · 84 quests that involve them · 6 named places
Two ways in
Search the person, or search the quest you are stuck on. A quest answer names the NPCs the game involves in it.
Who are you looking for?
Type a name. The list narrows to the NPCs the game publishes and names.
Most involved NPCs
Type a name to narrow the list.
Find Nun
- Quest giver
2 recorded places · 16 recorded positions · 5 drawn on the world map
Location changes with quest progression
Which location applies to me?
Only states the game data records are offered. Pick the one you are in to narrow the places above.
Where the game records Nun
One row per place, with the condition it belongs to. A place the world map names is a place you can walk to; an interior is only as specific as the game data is.
Confirmed means the quest itself starts the scene the position was recorded in; possible means the scene names the quest without starting it.
Square
Named map area
Not tied to a recorded quest scene
5 recorded positionsPosition set by the story · Appearance set by the story
The game records no quest for this place, so it can apply at any time.
Interior the world map does not draw
ConfirmedDuring Jack in a Boat
11 recorded positionsPosition set by the story · Appearance set by the story
10 of these 11 positions are recorded outside those quests.
The places below are grouped by the state the game records them in. An empty answer for your state means the data records nothing for it.
Why can't I find Nun?
Only reasons the game data records, each marked by how strong the evidence is.
- Confirmed
Every recorded position belongs to a story state, so no position is always right: which one applies depends on how far the story has moved.
- Confirmed
The game switches interaction with this NPC off when A Good Example is the Best Sermon finishes. If they cannot be talked to, this is the recorded reason.
- Confirmed
The game records positions in scenes that Jack in a Boat play. Outside those scenes the game places them elsewhere or not at all.
- Confirmed
15 of the 16 recorded positions sit outside every quest scene the data can tie them to, so they cannot be tied to a step.
- Confirmed
11 of the 16 recorded positions are inside interiors, which the world map does not draw.
The game data records no later switch that turns this NPC back on, so this page states the switch and nothing about when it ends.
Your next step
Jack in a Boat is the first quest whose scenes record a place for this NPC. Its walkthrough shows what has to happen before those scenes play.
View Jack in a BoatShow on mapOpen the Nun page
A destination the data can prove, not a guess about your save.
Quests that move Nun
Quests whose recorded scenes place this NPC, in progression order.
Related answers
The pages that own the rest of this answer.
Every recorded position, the quests this NPC gives, and the trade data behind the shop.
The recorded positions drawn on the world map, with the layers and filters the map owns.
Browse the NPCs the game publishes and names, by role and by quest.
The quest hub, ordered by progression, with the walkthrough behind each one.
Current game data — updated from the current available game build. Positions come from the projection packages, so an interior whose place the game never names stays unnamed here too.