Graveyard Keeper 2 Automation
Work out what can be automated, trace the chain that produces it, and find the step that is stopping your line.

Can Baked mushrooms be automated?
AutomatableYes. This item has a confirmed automated production path.
- Produced at
- Kitchen Oven · Kitchen Oven II
- Method: Zombie worker · Automatic station
- Inputs
5×Brown Mushroom
Fuel- Output
Baked mushrooms- Requires
- First dishes
Unlock first: First dishes.
Find the first broken stage- A worker is standing stillA worker is standing still
- Materials aren't arrivingMaterials aren't reaching the station
- Finished items aren't movingFinished items aren't being moved
- A supplier or porter does nothingA supplier or porter isn't working
- Production starts, then stopsProduction starts, then stops
- The recipe isn't availableA recipe isn't available
Why isn't it working?
Say what you see, then pick the target. The checklist keeps what the game data records apart from what only you can confirm in your save.
- A worker is standing stillAssigned, but not producing
- Materials aren't arrivingThe station has nothing to work with
- Production starts, then stopsIt runs, then stalls
- Finished items aren't movingOutput piles up at the station
- A supplier or porter does nothingThe transport worker is idle
- The recipe isn't availableLocked or missing from the station
- Inputs: Brown Mushroom, Fuel
- Workstation: Kitchen Oven, Kitchen Oven II
- Worker: Zombie worker · Automatic station
- Output: Baked mushrooms
- Transport: the data records no porter route for this item
Checks, in order
The order comes from the symptom you picked, so the first line is the one to check first.
- WorkstationRecorded
This process runs at Kitchen Oven, Kitchen Oven II.
Is the workstation built and available?
Show Kitchen Oven - Automation methodRecorded
Automation methods recorded for this process: Zombie worker · Automatic station.
Is that automation method unlocked for this station?
- Assigned workerRecorded
This process needs a compatible worker assigned to it.
Is a compatible worker assigned to this process?
- Worker toolRecorded
A worker tool matters for this process, but the data does not name which one.
Does the assigned worker have the tool this process needs?
- Worker masteryRecorded
The worker needs mastery 2 or higher.
Has the worker reached that mastery level?
- Recipe unlockRecorded
Unlock first: First dishes.
Is the recipe or process unlocked?
See the unlock: First dishes - Input availableRecorded
The station consumes Brown Mushroom, Fuel.
Are these inputs available within reach of the station?
Open Brown Mushroom
- WorkstationRecorded
This process runs at Kitchen Oven, Kitchen Oven II.
Is the workstation built and available?
Show Kitchen Oven
Recorded means the game data states it for this process. Not recorded means the data has nothing to say about that step, so it is yours to confirm - never a claim that the step is fine.
Find the first broken stage
Six steps stand between a raw material and a finished product, and each one is either documented for this item or not. The first one that is not is where the chain stops being described.
2 of 6 steps confirmed
The chain, step by step- SupplyNot confirmedNo documented process produces Brown Mushroom, Fuel.Open Brown Mushroom
- Transport inNot confirmedNo incoming route is documented for these inputs.
- ProcessingConfirmedRuns at Kitchen Oven, Kitchen Oven II.
- WorkerConfirmedRuns with Zombie worker · Automatic station.
- OutputNot confirmedNothing documented consumes Baked mushrooms or carries it away.
- Transport outNot confirmedNo route that moves Baked mushrooms is documented.
First step with nothing confirmed: Supply
A step counts as confirmed when the game documents it for this item. A step left unconfirmed is not a broken chain: a station can still be fed by hand, or sit beside the step before it.
How automation flows
One automated line has more than one job in it. Goods move through stages, and a stage that stops stalls everything behind it.
- SourceThe resources and intermediate goods a step consumes, produced upstream or gathered.Browse inputs
- Transport inHow the input reaches the station: a porter route, a conveyor, or delivery by hand.See transport
- WorkstationThe building that runs the process. Its technology decides whether it exists at all.Browse workstations
- WorkerThe zombie or automatic mode that drives the process, with the tool and mastery it needs.Diagnose a target
- OutputWhat the process makes, and where it has to go before the next step can consume it.Plan the chain
- Transport outRemoving the finished goods. A full destination stops a line as effectively as a missing input.See transport
Producing and moving are separate jobs. A worker runs the process; getting the goods in and out is its own step, which is why a station can be fully staffed and still stand idle.
Plan a production area
A useful production area starts from a chain, not from a checklist: what supplies a workstation, what the workstation makes, and what consumes that output next. The worked chains below are the paths the published data records, stage by stage.
Four questions a layout has to answer
- What supplies the station?
- What drives the station?
- What consumes the output next?
- How do goods get in and out?
Worked chains
- Upstream production
- Workstation:Smithy I · Smithy IIZombie worker · ConveyorFull known chainOutput
1×Iron Ingot - Workstation:Furnace IIZombie worker · Automatic stationFull known chainOutput
Iron Ingot
Alchemist's Kit
Iron Armor
Iron Axe
Battle Bow
Supply: Iron
Iron Kit IOpen the full production chain - Upstream production
- Workstation:Kitchen Oven · Kitchen Oven IIZombie worker · Automatic stationFull known chainOutput
Bread
Breadcrumb Bait
Burger
SandwichOpen the full production chain
Browse automation by workstation
The workstations that run the most documented automated processes. Open one to see its setup, its workers and every process it can run.
- Steel Anvil47 automated processesAccepts a zombie worker
- Kitchen Oven36 automated processesAccepts a zombie worker
- Kitchen Oven II36 automated processesAccepts a zombie worker
- Formulation Bench32 automated processesAccepts a zombie worker
- Iron Anvil30 automated processesAccepts a zombie worker
- Assembly bench III29 automated processesAccepts a zombie worker
- Kitchen II27 automated processesAccepts a zombie worker
- Woodworking Workbench II26 automated processesAccepts a zombie worker
- Kitchen Table II23 automated processesAccepts a zombie worker
- Kitchen Table22 automated processesAccepts a zombie worker
- Assembly bench II21 automated processesAccepts a zombie worker
- Kitchen I21 automated processesAccepts a zombie worker
A chain here is what the delivery records, not a recommended base layout: the data documents production, not placement. A stage whose ingredient list is only partly documented is marked as such.
Transport, suppliers and conveyors
Moving goods is a different job from producing them, and it is the layer most stalled factories are missing.
The automation methods, kept apart
- Zombie worker
Runs a production process at a workstation.
- Supplier and porter
Hauls inputs and finished goods between stations and storage. It produces nothing itself.
- Conveyor
A fixed link between two stations that moves goods on its own.
- Automatic station
A station the game can start without a worker once its inputs are connected.
- Zombie resource worker
Gathers a raw resource instead of crafting an item.
Items with a documented porter route
BeerPorter Station · Moves it to Alcohol Storage
BeetLifting Crane · Moves it to Garden Storage I, Garden Storage II, Garden Storage III
CabbageLifting Crane · Moves it to Garden Storage I, Garden Storage II, Garden Storage III
CarrotLifting Crane · Moves it to Garden Storage I, Garden Storage II, Garden Storage III
ClayPorter Station · Moves it to Clay Stockpile, Sand Stockpile
CoalPorter Station · Moves it to Ore Stockpile, Coal Stockpile
FlaxLifting Crane · Moves it to Garden Storage I, Garden Storage II, Garden Storage III
GrapesPorter Station
HoneyPorter Station
HopsPorter Station
Iron OrePorter Station · Moves it to Ore Stockpile, Coal Stockpile
LogPorter Station · Moves it to Wood StockpilePorter Station · Moves it to Wood Stockpile
MarblePorter Station · Moves it to Stone Stockpile, Marble Stockpile
OnionLifting Crane · Moves it to Garden Storage I, Garden Storage II, Garden Storage III
PumpkinLifting Crane · Moves it to Garden Storage I, Garden Storage II, Garden Storage III
SandPorter Station · Moves it to Clay Stockpile, Sand Stockpile
StonePorter Station · Moves it to Stone Stockpile, Marble Stockpile
Supply: Appliances IPorter Station
Supply: Appliances IIPorter Station
Supply: BeerPorter Station
Supply: Building materials IPorter Station
Supply: Building materials IIPorter Station
Supply: Clothes IPorter Station
Supply: Clothes IIPorter Station
Supply: Cutlery IPorter Station
Supply: Cutlery IIPorter Station
Supply: Engineering MechanismPorter Station
Supply: FabricPorter Station
Supply: Flour SackPorter Station
Supply: Furniture IPorter Station
Supply: Furniture IIPorter Station
Supply: IronPorter Station
Supply: Iron ToolsPorter Station
Supply: Kitchen UtensilsPorter Station
Supply: Preserves IPorter Station
Supply: Preserves IIPorter Station
Supply: Steel ToolsPorter Station
Supply: VegetablesPorter Station
Supply: WinePorter Station
WheatLifting Crane · Moves it to Garden Storage I, Garden Storage II, Garden Storage III
WinePorter Station · Moves it to Alcohol Storage
Only the routes the production data names are listed here. No route listed for an item is not proof that nothing can move it.
Production chain
Each step shows the inputs it consumes, the workstation it runs on and the output it produces. Open a step to follow its own upstream production.
Baked mushroomsAutomatable- Workstation:Kitchen Oven · Kitchen Oven IIZombie worker · Automatic stationFull known chainOutput
Baked mushrooms
A step whose ingredient list is only partly documented is marked as such: the chain never fills a gap with a guess.
Planning a production chain?
Choose a target output to see the whole production chain, which steps can be automated, the workstations it needs and where automation stops.
Data coverage
Where the production system stands today.
- 336Items with an automation answerItems with a process or a named station that makes them.
- 270Confirmed automated pathAn item whose process can be driven by a worker or run by itself.
- 66No confirmed pathAn item no documented process produces.
- 46Workstations a worker can runBuildings a zombie worker can be assigned to.
- 9Stations that run themselvesStations that start once their inputs are connected.
- 41Items with a porter routeItems a supplier or porter route can move.
These counts describe the production the game documents so far. An item with no confirmed path is one nothing documented produces yet, not one that cannot be automated.
Browse automation
336 items carry a documented automation answer. Pick the way you want to search them.
- Can I automate this item?Start from the finished item.
- What can this workstation automate?Start from the building.
- Where does this material go?Start from the resource.
- Where does my chain stop?Trace raw material to final output.
StickAutomatableWorkstation: Produced at Lumberjack standFeeds 31 automated processesOpen the automation answer
Iron IngotAutomatableWorkstation: Produced at Smithy I, Smithy IIFeeds 19 automated processesOpen the automation answer
Bronze DetailAutomatableWorkstation: Produced at Wooden Anvil, Iron AnvilFeeds 16 automated processesOpen the automation answer
InkAutomatableWorkstation: Produced at Writing DeskFeeds 15 automated processesOpen the automation answer
Bronze IngotAutomatableWorkstation: Produced at Furnace I, Furnace IIFeeds 13 automated processesOpen the automation answer
CrateAutomatableWorkstation: Produced at Assembly bench I, Assembly bench IIFeeds 13 automated processesOpen the automation answer
Flax ThreadAutomatableWorkstation: Produced at Spinning WheelFeeds 13 automated processesOpen the automation answer
Iron DetailAutomatableWorkstation: Produced at Iron Anvil, Steel AnvilFeeds 13 automated processesOpen the automation answer
Glass ContainersAutomatableWorkstation: Produced at Smithy I, Smithy IIFeeds 12 automated processesOpen the automation answer
Clay UrnAutomatableWorkstation: Produced at Potter's WheelFeeds 10 automated processesOpen the automation answer
Steel DetailAutomatableWorkstation: Produced at Steel AnvilFeeds 10 automated processesOpen the automation answer
FabricAutomatableWorkstation: Produced at Assembly bench I, Assembly bench IIFeeds 9 automated processesOpen the automation answer
SandAutomatableWorkstation: Produced at Sand Digger StandFeeds 9 automated processesA porter route can move this itemOpen the automation answer
Blank Softcover NotebookAutomatableWorkstation: Produced at Writing DeskFeeds 8 automated processesOpen the automation answer
DoughAutomatableWorkstation: Produced at Kitchen Table, Kitchen Table IIFeeds 8 automated processesOpen the automation answer
LogAutomatableWorkstation: Produced at Lumberjack standFeeds 8 automated processesA porter route can move this itemOpen the automation answer
Melted FatAutomatableWorkstation: Produced at Distillation CubeFeeds 8 automated processesOpen the automation answer
CoalAutomatableWorkstation: Produced at Zombie MinerFeeds 7 automated processesA porter route can move this itemOpen the automation answer
Seed oilAutomatableWorkstation: Produced at MillstoneFeeds 7 automated processesOpen the automation answer
Wooden PlankAutomatableWorkstation: Produced at Woodworking Workbench I, Woodworking Workbench IIFeeds 7 automated processesOpen the automation answer
Advanced DetailAutomatableWorkstation: Produced at Iron Anvil, Steel AnvilFeeds 6 automated processesOpen the automation answer
Blank Hardcover NotebookAutomatableWorkstation: Produced at Printing PressFeeds 6 automated processesOpen the automation answer
ClayAutomatableWorkstation: Produced at Clay Digger StandFeeds 6 automated processesA porter route can move this itemOpen the automation answer
Engineering DetailsAutomatableWorkstation: Produced at Furnace IIFeeds 6 automated processesOpen the automation answer
Iron Kit IAutomatableWorkstation: Produced at Smithy I, Smithy IIFeeds 6 automated processesOpen the automation answer
GlassAutomatableWorkstation: Produced at Smithy I, Smithy IIFeeds 5 automated processesOpen the automation answer
Leather ScrollAutomatableWorkstation: Produced at Writing DeskFeeds 5 automated processesOpen the automation answer
Polished MarbleAutomatableWorkstation: Produced at Stonemason's WorkbenchFeeds 5 automated processesOpen the automation answer
Steel ScrewsAutomatableWorkstation: Produced at Steel AnvilFeeds 5 automated processesOpen the automation answer
WineAutomatableWorkstation: Produced at Wine Barrel, Kitchen TableFeeds 5 automated processesA porter route can move this itemOpen the automation answer
Bronze NailsAutomatableWorkstation: Produced at Wooden Anvil, Iron AnvilFeeds 4 automated processesOpen the automation answer
Clean PaperAutomatableWorkstation: Produced at Writing Desk, Paper PressFeeds 4 automated processesOpen the automation answer
Iron ChiselAutomatableWorkstation: Produced at Woodworking Workbench IIFeeds 4 automated processesOpen the automation answer
Iron Kit IIAutomatableWorkstation: Produced at Smithy IIFeeds 4 automated processesOpen the automation answer
Polished BronzeAutomatableWorkstation: Produced at Woodworking Workbench I, Woodworking Workbench IIFeeds 4 automated processesOpen the automation answer
Polished StoneAutomatableWorkstation: Produced at Stonemason's WorkbenchFeeds 4 automated processesOpen the automation answer
StoneAutomatableWorkstation: Produced at Zombie Stone QuarryFeeds 4 automated processesA porter route can move this itemOpen the automation answer
Wooden Kit IAutomatableWorkstation: Produced at Assembly bench I, Assembly bench IIFeeds 4 automated processesOpen the automation answer
Wooden Kit IIAutomatableWorkstation: Produced at Assembly bench II, Assembly bench IIIFeeds 4 automated processesOpen the automation answer
Alchemy Flasks IAutomatableWorkstation: Produced at Furnace I, Furnace IIFeeds 3 automated processesOpen the automation answer
BoardAutomatableWorkstation: Produced at Sawhorse, Circular SawFeeds 3 automated processesOpen the automation answer
BreadAutomatableWorkstation: Produced at Kitchen Oven, Kitchen Oven IIFeeds 3 automated processesOpen the automation answer
BrickAutomatableWorkstation: Produced at Kiln, Smithy IFeeds 3 automated processesOpen the automation answer
Clay PlateAutomatableWorkstation: Produced at Potter's WheelFeeds 3 automated processesOpen the automation answer
Empty BottleAutomatableWorkstation: Produced at Furnace I, Furnace IIFeeds 3 automated processesOpen the automation answer
Golden ingotAutomatableWorkstation: Produced at Formulation BenchFeeds 3 automated processesOpen the automation answer
Iron OreAutomatableWorkstation: Produced at Zombie MinerFeeds 3 automated processesA porter route can move this itemOpen the automation answer
MarbleAutomatableWorkstation: Produced at Zombie Marble QuarryFeeds 3 automated processesA porter route can move this itemOpen the automation answer
By input
Pick a resource to see which automated processes consume it. This is how you find what drains your stock, and which upstream production to expand first.
Choose a resource- Fuel (60)
- Stick (31)
- Iron Ingot (19)
- Bronze Detail (16)
- Steel Ingot (16)
- Ink (15)
- Bronze Ingot (13)
- Crate (13)
- Flax Thread (13)
- Iron Detail (13)
- Glass Containers (12)
- Onion (12)
- Pumpkin (12)
- Water (11)
- Clay Urn (10)
- Steel Detail (10)
- Cabbage (9)
- Fabric (9)
- Sand (9)
- Blank Softcover Notebook (8)
- Dough (8)
- Log (8)
- Melted Fat (8)
- Coal (7)
Ink
15 automated processes consume this resource
- Workstation: Printing PressZombie workerWorker mastery 4Requirements partly knownInputs
1×Blank Hardcover Notebook
2×InkOutput
1×Printed Poetry5 requirements to check
- Workstation: Writing DeskZombie workerWorker mastery 5Full known chainInputs
2×Clean Paper
1×InkOutput
1×Music Notes5 requirements to check
- Workstation: Writing DeskZombie workerWorker mastery 8Requirements partly knownInputs
1×Blank Softcover Notebook
1×InkOutput
1×Prayer for Storms5 requirements to check
- Workstation: Writing DeskZombie workerWorker mastery 2Full known chainInputs
1×Alchemy Flasks I
5×Clean Paper
1×InkOutput
3×Science Kit I5 requirements to check
- Workstation: Writing DeskZombie workerWorker mastery 4Full known chainInputs
1×Alchemy Flasks II
1×Blank Softcover Notebook
2×InkOutput
3×Science Kit II5 requirements to check
- Workstation: Printing PressZombie workerWorker mastery 6Requirements partly knownInputs
1×Blank Softcover Notebook
1×InkOutput
1×Blue Techbook5 requirements to check
- Workstation: Printing PressZombie workerWorker mastery 10Requirements partly knownInputs
1×Blank Hardcover Notebook
1×InkOutput
1×Blue Techbook II5 requirements to check
- Workstation: Printing PressZombie workerWorker mastery 6Requirements partly knownInputs
1×Blank Softcover Notebook
1×InkOutput
1×Green Techbook5 requirements to check
- Workstation: Printing PressZombie workerWorker mastery 10Requirements partly knownInputs
1×Blank Hardcover Notebook
1×InkOutput
1×Green Techbook II5 requirements to check
- Workstation: Printing PressZombie workerWorker mastery 6Requirements partly knownInputs
1×Blank Softcover Notebook
1×InkOutput
1×Red Techbook5 requirements to check
- Workstation: Printing PressZombie workerWorker mastery 10Requirements partly knownInputs
1×Blank Hardcover Notebook
1×InkOutput
1×Red Techbook II5 requirements to check
- Workstation: Writing DeskZombie workerWorker mastery 2Requirements partly knownInputs
1×Blank Softcover Notebook
1×InkOutput
1×Primer5 requirements to check
- Workstation: Writing DeskZombie workerWorker mastery 3Requirements partly knownInputs
1×Blank Softcover Notebook
1×InkOutput
1×Dictionary5 requirements to check
- Workstation: Printing PressZombie workerWorker mastery 4Requirements partly knownInputs
1×Blank Hardcover Notebook
1×InkOutput
1×Glossary5 requirements to check
- Workstation: Printing PressZombie workerWorker mastery 7Requirements partly knownInputs
3×Blank Hardcover Notebook
3×InkOutput
1×Trilogy5 requirements to check
Which chains are documented end to end
Every confirmed chain is read the same way: is each input produced somewhere, is the workstation named, is the worker mode named. Supply is the step that decides which list an item lands in.
Every input has a producer
158 items whose inputs are all produced by documented processes.
Advanced DetailAutomatableWorkstation: Produced at Iron Anvil, Steel AnvilFeeds 6 automated processesOpen the automation answer
Advanced RodAutomatableWorkstation: Produced at Woodworking Workbench IIOpen the automation answer
Alchemist's KitAutomatableWorkstation: Produced at Jewelry TableOpen the automation answer
Amateur RodAutomatableWorkstation: Produced at Woodworking Workbench I, Woodworking Workbench IIOpen the automation answer
Apple CiderAutomatableWorkstation: Produced at Fermentation BarrelFeeds 1 automated processOpen the automation answer
Basic RodAutomatableWorkstation: Produced at Woodworking Workbench I, Woodworking Workbench IIOpen the automation answer
An input with no producer
112 items with a confirmed automated process and an input nothing in the game produces.
Alchemy Flasks IAutomatableWorkstation: Produced at Furnace I, Furnace IIFeeds 3 automated processesOpen the automation answer
Alchemy Flasks IIAutomatableWorkstation: Produced at Furnace I, Furnace IIFeeds 2 automated processesOpen the automation answer
AlcoholAutomatableWorkstation: Produced at Distillation CubeFeeds 1 automated processOpen the automation answer
Apple JuiceAutomatableWorkstation: Produced at Vine PressFeeds 1 automated processOpen the automation answer
Baked appleAutomatableWorkstation: Produced at Kitchen Oven, Kitchen Oven IIOpen the automation answer
Baked fishAutomatableWorkstation: Produced at Kitchen Oven, Kitchen Oven IIOpen the automation answer
Steps with nothing confirmed
- No outgoing route239 chains
Counted over the chains that already run a worker or an automatic station.
- No incoming route179 chains
Counted over the chains that already run a worker or an automatic station.
- No consumer or outgoing route159 chains
Counted over the chains that already run a worker or an automatic station.
- An input with no producer115 chains
Counted over the chains that already run a worker or an automatic station.
An input with no producer is usually something you gather, buy or feed in yourself.
Workstations and workers
Pick the building you are using. The panel lists every automated process it can run, what each one needs, and what unlocks it.
Choose a workstation
Kitchen Table22 automated processesAccepts a zombie worker
Steel Anvil47 automated processesAccepts a zombie workerWorker tool: Hammer
Kitchen Oven36 automated processesAccepts a zombie worker
Kitchen Oven II36 automated processesAccepts a zombie worker
Formulation Bench32 automated processesAccepts a zombie worker
Iron Anvil30 automated processesAccepts a zombie workerWorker tool: Hammer
Assembly bench III29 automated processesAccepts a zombie worker
Kitchen II27 automated processesAccepts a zombie worker
Woodworking Workbench II26 automated processesAccepts a zombie worker
Kitchen Table II23 automated processesAccepts a zombie worker
Assembly bench II21 automated processesAccepts a zombie worker
Kitchen I21 automated processesAccepts a zombie worker
Woodworking Workbench I17 automated processesAccepts a zombie worker
Stonemason's Workbench16 automated processesAccepts a zombie worker
Wooden Anvil15 automated processesAccepts a zombie workerWorker tool: Hammer
Jewelry Table12 automated processesAccepts a zombie worker
Smithy II11 automated processesAccepts a zombie worker
Printing Press11 automated processesAccepts a zombie worker
Writing Desk10 automated processesAccepts a zombie worker
Assembly bench I9 automated processesAccepts a zombie worker
Distillation Cube9 automated processesAccepts a zombie worker
Furnace II9 automated processesAccepts a zombie worker
Millstone9 automated processesAccepts a zombie worker
Furnace I7 automated processesAccepts a zombie worker
Smithy I6 automated processesAccepts a zombie worker
Circular Saw4 automated processesAccepts a zombie worker
Sewing Table4 automated processesAccepts a zombie worker
Brewing Stand3 automated processesAccepts a zombie worker
Kiln3 automated processesAccepts a zombie worker
Chopping Spot3 automated processesAccepts a zombie workerWorker tool: Axe
Fermentation Barrel3 automated processesAccepts a zombie worker
Vine Press3 automated processesAccepts a zombie worker
Wine Barrel3 automated processesAccepts a zombie worker
Potter's Wheel2 automated processesAccepts a zombie worker
Sawhorse2 automated processesAccepts a zombie worker
Clay Digger StandOne automated processAccepts a zombie workerWorker tool: Shovel
BioreactorOne automated process- Assembly benchOne automated processAccepts a zombie worker
- Zombie Marble QuarryOne automated processAccepts a zombie workerWorker tool: Pickaxe
Zombie MinerOne automated processAccepts a zombie workerWorker tool: Pickaxe
Paper PressOne automated processAccepts a zombie worker
Sand Digger StandOne automated processAccepts a zombie workerWorker tool: Shovel
Lumberjack standOne automated processAccepts a zombie workerWorker tool: Axe
Sluice BoxOne automated processAccepts a zombie worker
Spinning WheelOne automated processAccepts a zombie worker- Zombie Stone QuarryOne automated processAccepts a zombie workerWorker tool: Pickaxe
Weaving LoomOne automated processAccepts a zombie worker
The data records no worker tool for this workstation.
- Inputs
2×Bread
3×Beet
1×Seed oil
1×Minced Meat
1×Baked meat
4×Berry
2×Apple
1×Jug of Milk
1×Honey
6×Flour
2×Water
1×Goldfish
Automated processes here
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 2Full known chainInputs
1×BreadOutput
4×Breadcrumb Bait5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 3Full known chainInputs
4×Beet
1×Seed oilOutput
Grated beets5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 2Full known chainInputs
3×BeetOutput
Beet slices5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 5Requirements partly knownInputs
1×Minced Meat
2×BreadOutput
Burger5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 4Requirements partly knownInputs
1×Baked meat
2×BreadOutput
Sandwich5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 1Full known chainInputs
4×Berry
2×AppleOutput
Berry smoothie5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 2Full known chainInputs
1×Jug of Milk
1×HoneyOutput
Yogurt5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 2Full known chain
5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 6Full known chainInputs
1×GoldfishOutput
Mysterious fish fillet5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 6Full known chainInputs
1×SilverfinOutput
Mysterious fish fillet5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 6Full known chainInputs
1×Swamp GhostOutput
Mysterious fish fillet5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 3Requirements partly knownInputsOutput
River fish fillet5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 3Requirements partly knownInputsOutput
River fish fillet5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 3Requirements partly knownInputsOutput
River fish fillet5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 3Requirements partly knownInputsOutput
River fish fillet5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 5Requirements partly knownInputsOutput
Sea fish fillet5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 5Requirements partly knownInputsOutput
Sea fish fillet5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 5Requirements partly knownInputsOutput
Sea fish fillet5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 4Full known chainInputs
4×FireflyOutput
4×Insect Bait5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 6Full known chain
5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 4Full known chain
5 requirements to check
- Workstation: Kitchen Table · Kitchen Table IIZombie workerWorker mastery 6Full known chain
5 requirements to check
Unlock requirements
Automated production is gated by progression: a technology adds the workstation, and the workstation is what runs the process.
Technologies that add an automating workstation
- Woodworking IAutomating workstations: 1 · Automated processes: 17
- The Concept of StoneAutomating workstations: 1 · Automated processes: 16
- Bronze WorksAutomating workstations: 1 · Automated processes: 15
- Writing BasicAutomating workstations: 1 · Automated processes: 10
- Alchemy, DistillationAutomating workstations: 1 · Automated processes: 9
- MillstoneAutomating workstations: 1 · Automated processes: 9
- Bronze MeltingAutomating workstations: 1 · Automated processes: 7
- Brick MakingAutomating workstations: 1 · Automated processes: 3
- ChoppingAutomating workstations: 1 · Automated processes: 3
- Pottery IAutomating workstations: 1 · Automated processes: 2
- The Concept of WoodAutomating workstations: 1 · Automated processes: 2
- Bronze ForgeAutomating workstations: 1 · Automated processes: 1
Quests that gate an automated process
- Rhyme and PrintedA documented process waits on this quest before it can run.
- Wrath and SlothA documented process waits on this quest before it can run.
- Lust and EnvyA documented process waits on this quest before it can run.
- I Love You, ManA documented process waits on this quest before it can run.
- Gluttony and PrideA documented process waits on this quest before it can run.
- Congregation TroubleA documented process waits on this quest before it can run.
- Press for CashA documented process waits on this quest before it can run.
- Jack in a BoatA documented process waits on this quest before it can run.
- Well-Deserved RestA documented process waits on this quest before it can run.
Automation does not open with a single switch: the technology adds the workstation, and the workstation is what runs the process. Technologies the published data does not name are not listed here.
High-dependency production inputs
These outputs feed the most documented automated processes. That is a dependency count from the game data, not a throughput measurement.
Why it ranks here- Stick31 automated processes consume it
- Iron Ingot19 automated processes consume it
- Bronze Detail16 automated processes consume it
- Ink15 automated processes consume it
- Bronze Ingot13 automated processes consume it
- Crate13 automated processes consume it
Ranked by how many automated processes consume each item, so you can decide what to keep supplied first. It is a dependency count, not a recommended order.
Where automation meets the rest of the game
Two systems decide whether a chain can run: the workers that drive it, and the factory it runs in.
Zombie workers
A zombie worker is one way to run a process. Creating workers, raising mastery and handing out tools belong to the worker system.
Factory automation
A factory is one place a chain runs. Conveyors, factory machines and power belong to the factory system.
Reported automation issues
Automation in the current release has open reports. Every entry states how strong its evidence is, so a forum post never reads like a verified rule.
- Production stops when the output has nowhere to goDocumented
The data records an output destination for every automated process. When that destination is full, the workstation has nowhere to put its result.
- A supplier or porter that does not deliverPlayer-reported
Players report stations that accept materials by hand while the supply worker never completes the transfer. Every documented requirement can still be met, so treat this as an open report rather than a rule.
- Blocked access around a stationPlayer-reported
Some players report that a building placed over a station's access point can stop deliveries. The site data does not model placement, so check the space around the station yourself.
- Known issues in the current releaseKnown issue
An issue is listed here only when it is documented outside player discussion. Community reports stay marked as reports until that happens.
Evidence is kept apart on purpose: a player report is a lead to check, not a mechanic. If every documented requirement is met and production still stops, treat it as a report and check the current build.
Automation FAQ
The questions players actually ask, answered from the production data and the checks you can run yourself.
- Why is my zombie standing still?
- A worker can be assigned and still not run a process. Work through the checks in order: the workstation, the automation method, the worker itself, its tool, mastery, the recipe unlock, the inputs, and the output side.
- Learn how zombie workers themselves work →
- Why aren't materials reaching the workstation?
- Input delivery is its own step. The recipe can be valid and the inputs available while the transfer still fails, so check the route and the space around the station before rebuilding the production line.
- Does every workstation need its own worker?
- 46 published workstation versions allow a zombie worker to be assigned, and some stations also run on their own once their inputs are connected. Open a workstation to see which methods it records.
- What tool does a worker need?
- 10 workstations record a worker tool. Where the data names the tool, this page shows it; where it does not, the page says so instead of guessing.
- Why does production stop after one craft?
- A line that runs once and stalls is usually missing either a continuous input or free output space. Compare both sides before changing the recipe.
- Can this item be automated?
- 270 of the 336 items with a documented automation answer have a confirmed automated production path. Search the item above to see its own answer.
- Why is there no automated path for some items?
- 66 items carry a documented answer without a confirmed automated path. That is not the same as manual-only: the data simply does not document a process that produces them.
- Can a porter move this item?
- 41 items have a named porter route, across 42 documented routes. The routes are listed with each item so you can see where the game moves it.
- What is the difference between a supplier and a porter?
- A supplier feeds the workers next to it, while a porter moves goods between stations and storage. Neither one crafts anything: a station still needs a worker or an automatic mode, and the two jobs are set up separately.
- How supply workers and porters work →
- How do I automate Iron production?
- Iron starts as ore from a mine, and smelting ore into an ingot at a furnace is a documented automated process. Open the iron ingot chain to see each step, where it runs, and the step still unconfirmed.
- Open the iron ingot chain →




