Graveyard Keeper 2 Town Guide
Restore buildings, unlock shops and residents, understand Town Quality and Happiness, automate production and prepare the Town's defenses.
This guide answers from the recorded town data: 16 repair projects, 12 shops over 34 shop tiers, 209 happiness deals and 73 orders. Every number below is what the game records, and anything it does not record is named as missing instead of guessed.
Where do you want to start?
Pick the question you arrived with. Each one lands on the section that answers it.
How the Town system works
The Town is not one location among many. It is the system that ties progression, economy, residents, shops, construction, automation and combat together: restoring it is what unlocks the services you then build on.
- Reach the Town
- Complete Town progression
- Restore buildings and plots
- Unlock residents, shops and services
- Improve the Town state
- Generate resources, trade and orders
- Expand production and automation
- Fortify the Town, then fight
Read the model from the top and every section below has an owner. Reaching the Town is story progression, restoring a plot is construction, staffing it is residents and shops, funding it is the economy, feeding it is automation, and holding it is combat.
How to unlock the Town
Town access is a story gate, not a purchase or a technology. The guide records what opens it and hands the step-by-step chain to the walkthrough.
- Current progression
- Required quest or event
- Access opens
- Town systems become available
Until the access quest is complete, the town's plots do not accept work: a site can be visible and still refuse the repair. If you cannot enter or cannot start a restoration, the blocker is progression rather than materials, so check the walkthrough for your current step before gathering anything.
How to restore the Town
Every restoration in the Town follows one shape, whether it is a collapsed house or a shop front. Once you know the shape, the tables below are just the numbers filled in.
- Available restoration site
- Choose or unlock the restoration
- Meet the material requirements
- Restore or upgrade
- Gain a service, a resident or a Town effect
A restoration consumes kits rather than raw materials, so the real question is usually which kit you can produce. Each kit is linked below and its own page shows the craft and the workstation it needs.
Town buildings and restoration projects
The houses and blocks the Town asks you to repair. Projects that record the same name, the same cost and the same payoff are one row with a count, because the game repeats one project per house.
Repair Large House
2 housesMaterials
- Building Kit I ×16
- Wooden Kit I ×8
- Iron Kit I ×4
Recorded payoff
Green Scroll ×10Village reputation +2Repair House
1 housesMaterials
- Building Kit I ×6
- Wooden Kit I ×4
- Iron Kit I ×2
Recorded payoff
Green Scroll ×3Repair Small House
1 housesMaterials
- Building Kit I ×4
- Wooden Kit I ×3
- Iron Kit I ×1
Recorded payoff
Green Scroll ×1Repair Large House
4 housesMaterials
- Building Kit I ×20
- Wooden Kit I ×10
- Furniture Kit I ×6
Recorded payoff
Green Scroll ×10Village reputation +4Repair House
1 housesMaterials
- Building Kit I ×20
- Wooden Kit I ×10
- Furniture Kit I ×6
Recorded payoff
Green Scroll ×3Village reputation +4Repair Large House
1 housesMaterials
- Building Kit I ×30
- Wooden Kit II ×10
- Sculpture Kit II ×4
Recorded payoff
Green Scroll ×10Village reputation +7Repair House
1 housesMaterials
- Building Kit I ×30
- Wooden Kit II ×10
- Sculpture Kit II ×4
Recorded payoff
Green Scroll ×3Village reputation +7Building-tab technologies named after the Town
The Technology tree's Building tab carries the house and market lines. Their recorded research cost and prerequisites are listed here so you can see what the Town branch asks for before you commit points.
Market Stalls I
Requires: Woodworking II
Market Stalls II
Red Tech Points 130
Green Tech Points 30
Requires: Building Kit I
Market Stalls III
Red Tech Points 150
Green Tech Points 50
Requires: Furniture Kit I
Artisans I
Red Tech Points 75
Green Tech Points 25
Requires: Conveyors
Artisans II
Red Tech Points 100
Green Tech Points 75
Requires: Building Kit I
A technology that is not linked here has no published page yet; its name and cost are still recorded. In this extraction none of these technologies states a town building it unlocks, so treat them as the research line the Town sits in, not as a per-building gate.
How the Town shops work
A shop is a town building like any other restoration, and its tier ladder is the ladder of buildings it grows through. Build a tier and the shop appears or improves; the stock itself belongs to the shop's own page.
- Restore or build the shop
- The merchant becomes available
- Inventory and service
- Possible upgrades
- Town and economy effects
Alchemist
What this shop sells →Apothecary
What this shop sells →Brewery
What this shop sells →Builder
What this shop sells →Fish Stand
What this shop sells →Furniture Maker
What this shop sells →Jeweler
What this shop sells →Smithy
What this shop sells →Tailor
What this shop sells →Tavern
What this shop sells →Vegetable Stand
What this shop sells →- Furniture Kit I ×4
- Glass Containers ×2
- Cabbage ×40
- Furniture Kit II ×4
- Building Kit II ×3
- Onion ×40
The guide lists the shop's role and what each tier costs. What a shop sells, what it buys and which quests unlock its stock stay on the shop page, so there is one answer per question instead of two that can drift.
How Town Quality works
Town Quality is the capability value the Town measures itself by. It is not a per-building counter, so the only honest way to answer a Town Quality question is to name the source the game records.
- Restoration
- Buildings and upgrades
- Quest progression
- Other recorded Town improvements
None of the repairs or shop tiers this guide publishes records a Town Quality award: what they record is village reputation, the reward item they hand over, and the service they open. Do not expect a Town Quality step from restoring another house, and do not assume one building equals a fixed amount of it.
Why isn't my Town Quality increasing?
- Is the project complete, and did the reward actually land?
- Does this project record a Town Quality award at all, or only a service and reputation?
- Is the Town Quality step attached to an upgrade rather than to the first tier?
- Is a quest state still holding the reward back?
- Has the reward already been granted once, so this is a repeat that pays nothing?
- Is the source even available in the version you are playing?
Town Quality vs Happiness
Two town values sit next to each other in the interface and mean different things. One is the state of the Town, the other is what you can spend or earn from the people in it.
What the Town pays Happiness for
Every deal the town data records, grouped by the contact you hand the goods to. A deal pays per unit, and only the units left under its weekly cap count.
Alchemist
34 recorded deals- Dream Dust4 units a week count0.50 happiness per unitup to 8 at this tier
- Paint3 units a week count0.67 happiness per unitup to 8 at this tier
- Lacquer3 units a week count0.67 happiness per unitup to 8 at this tier
- Weak growth elixir3 units a week count0.67 happiness per unitup to 8 at this tier
- Clean Paper20 units a week count0.10 happiness per unitup to 8 at this tier
- Ink10 units a week count0.20 happiness per unitup to 8 at this tier
- Dream Dust4 units a week count0.50 happiness per unitup to 16 at this tier
- Paint3 units a week count0.67 happiness per unitup to 16 at this tier
- Lacquer3 units a week count0.67 happiness per unitup to 16 at this tier
- Weak growth elixir3 units a week count0.67 happiness per unitup to 16 at this tier
- Rich growth elixir2 units a week count1 happiness per unitup to 16 at this tier
- Organ Improver Red Skull2 units a week count1 happiness per unitup to 16 at this tier
- Organ Improver White Skull2 units a week count1 happiness per unitup to 16 at this tier
- Spices2 units a week count1 happiness per unitup to 16 at this tier
- Clean Paper20 units a week count0.10 happiness per unitup to 16 at this tier
- Ink10 units a week count0.20 happiness per unitup to 16 at this tier
- Blank Softcover Notebook10 units a week count0.20 happiness per unitup to 16 at this tier
- Dream Dust4 units a week count0.50 happiness per unitup to 25 at this tier
- Paint3 units a week count0.67 happiness per unitup to 25 at this tier
- Lacquer3 units a week count0.67 happiness per unitup to 25 at this tier
- Weak growth elixir3 units a week count0.67 happiness per unitup to 25 at this tier
- Rich growth elixir2 units a week count1 happiness per unitup to 25 at this tier
- Miracle growth elixir1 units a week count2 happiness per unitup to 25 at this tier
- Organ Improver Red Skull2 units a week count1 happiness per unitup to 25 at this tier
- Organ Improver White Skull2 units a week count1 happiness per unitup to 25 at this tier
- Tannin Liquid1 units a week count2 happiness per unitup to 25 at this tier
- Alkali1 units a week count2 happiness per unitup to 25 at this tier
- Spices2 units a week count1 happiness per unitup to 25 at this tier
- Umami1 units a week count2 happiness per unitup to 25 at this tier
- Philosopher Stone1 units a week count2 happiness per unitup to 25 at this tier
- Clean Paper20 units a week count0.10 happiness per unitup to 25 at this tier
- Ink10 units a week count0.20 happiness per unitup to 25 at this tier
- Blank Softcover Notebook10 units a week count0.20 happiness per unitup to 25 at this tier
- Blank Hardcover Notebook5 units a week count0.40 happiness per unitup to 25 at this tier
Apothecary
19 recorded deals- Fragrance10 units a week count0.20 happiness per unitup to 8 at this tier
- Alchemy Flasks I10 units a week count0.20 happiness per unitup to 8 at this tier
- Salt4 units a week count0.50 happiness per unitup to 8 at this tier
- Simple Incense4 units a week count0.50 happiness per unitup to 8 at this tier
- Alcohol15 units a week count0.27 happiness per unitup to 16 at this tier
- Fragrance10 units a week count0.20 happiness per unitup to 16 at this tier
- Alchemy Flasks I10 units a week count0.20 happiness per unitup to 16 at this tier
- Salt8 units a week count0.25 happiness per unitup to 16 at this tier
- Pretty Candle8 units a week count0.50 happiness per unitup to 16 at this tier
- Simple Incense8 units a week count0.25 happiness per unitup to 16 at this tier
- Alcohol15 units a week count0.27 happiness per unitup to 25 at this tier
- Fragrance10 units a week count0.20 happiness per unitup to 25 at this tier
- Alchemy Flasks I10 units a week count0.20 happiness per unitup to 25 at this tier
- Alchemy Flasks II10 units a week count0.20 happiness per unitup to 25 at this tier
- Salt8 units a week count0.25 happiness per unitup to 25 at this tier
- Pretty Candle8 units a week count0.50 happiness per unitup to 25 at this tier
- Magnificent Candle8 units a week count0.50 happiness per unitup to 25 at this tier
- Simple Incense8 units a week count0.25 happiness per unitup to 25 at this tier
- Fancy Incense8 units a week count0.38 happiness per unitup to 25 at this tier
Baker
8 recorded deals- Fabric20 units a week count0.05 happiness per unitup to 8 at this tier
- Flour20 units a week count0.05 happiness per unitup to 8 at this tier
- Fabric40 units a week count0.05 happiness per unitup to 16 at this tier
- Flesh10 units a week count0.20 happiness per unitup to 16 at this tier
- Flour40 units a week count0.05 happiness per unitup to 16 at this tier
- Fabric80 units a week count0.05 happiness per unitup to 25 at this tier
- Flesh20 units a week count0.20 happiness per unitup to 25 at this tier
- Flour80 units a week count0.05 happiness per unitup to 25 at this tier
Brewery
14 recorded deals- Empty Bottle40 units a week count0.05 happiness per unitup to 8 at this tier
- Apple Juice20 units a week count0.10 happiness per unitup to 8 at this tier
- Berry Juice20 units a week count0.10 happiness per unitup to 8 at this tier
- Hops30 units a week count0.07 happiness per unitup to 8 at this tier
- Wheat40 units a week count0.05 happiness per unitup to 8 at this tier
- Empty Bottle80 units a week count0.05 happiness per unitup to 16 at this tier
- Apple Juice40 units a week count0.10 happiness per unitup to 16 at this tier
- Berry Juice40 units a week count0.10 happiness per unitup to 16 at this tier
- Hops40 units a week count0.10 happiness per unitup to 16 at this tier
- Wheat60 units a week count0.05 happiness per unitup to 16 at this tier
- Empty Bottle120 units a week count0.05 happiness per unitup to 25 at this tier
- Apple Juice60 units a week count0.10 happiness per unitup to 25 at this tier
- Berry Juice60 units a week count0.10 happiness per unitup to 25 at this tier
- Hops60 units a week count0.07 happiness per unitup to 25 at this tier
Builder
9 recorded deals- Reinforced Plank20 units a week count0.20 happiness per unitup to 8 at this tier
- Polished Stone40 units a week count0.10 happiness per unitup to 8 at this tier
- Reinforced Beam40 units a week count0.20 happiness per unitup to 16 at this tier
- Carved Stone40 units a week count0.10 happiness per unitup to 16 at this tier
- Polished Marble40 units a week count0.10 happiness per unitup to 16 at this tier
- Reinforced Beam40 units a week count0.15 happiness per unitup to 25 at this tier
- Carved Marble40 units a week count0.20 happiness per unitup to 25 at this tier
- Wooden Joint40 units a week count0.20 happiness per unitup to 25 at this tier
- Building Kit II9 units a week count0.33 happiness per unitup to 25 at this tier
Fish Stand
6 recorded deals- Breadcrumb Bait20 units a week count0.10 happiness per unitup to 8 at this tier
- Breadcrumb Bait40 units a week count0.05 happiness per unitup to 16 at this tier
- Insect Bait40 units a week count0.10 happiness per unitup to 16 at this tier
- Breadcrumb Bait40 units a week count0.05 happiness per unitup to 25 at this tier
- Insect Bait60 units a week count0.10 happiness per unitup to 25 at this tier
- Live Bait40 units a week count0.20 happiness per unitup to 25 at this tier
Furniture Maker
29 recorded deals- Bronze Nails100 units a week count0.01 happiness per unitup to 8 at this tier
- Wooden Kit I60 units a week count0.02 happiness per unitup to 8 at this tier
- Oiled Plank30 units a week count0.03 happiness per unitup to 8 at this tier
- Wooden Plank60 units a week count0.02 happiness per unitup to 8 at this tier
- Bronze Detail50 units a week count0.04 happiness per unitup to 8 at this tier
- Polished Bronze20 units a week count0.10 happiness per unitup to 8 at this tier
- Bronze Nails150 units a week count0.01 happiness per unitup to 16 at this tier
- Wooden Kit I60 units a week count0.02 happiness per unitup to 16 at this tier
- Wooden Plank90 units a week count0.01 happiness per unitup to 16 at this tier
- Oiled Plank50 units a week count0.02 happiness per unitup to 16 at this tier
- Bronze Detail80 units a week count0.03 happiness per unitup to 16 at this tier
- Polished Bronze40 units a week count0.05 happiness per unitup to 16 at this tier
- Iron Nails100 units a week count0.02 happiness per unitup to 16 at this tier
- Iron Detail40 units a week count0.05 happiness per unitup to 16 at this tier
- Furniture Kit I60 units a week count0.03 happiness per unitup to 16 at this tier
- Wooden beam40 units a week count0.05 happiness per unitup to 16 at this tier
- Bronze Nails150 units a week count0.01 happiness per unitup to 25 at this tier
- Wooden Kit I60 units a week count0.02 happiness per unitup to 25 at this tier
- Wooden Plank90 units a week count0.01 happiness per unitup to 25 at this tier
- Oiled Plank50 units a week count0.02 happiness per unitup to 25 at this tier
- Bronze Detail80 units a week count0.03 happiness per unitup to 25 at this tier
- Polished Bronze40 units a week count0.05 happiness per unitup to 25 at this tier
- Iron Nails100 units a week count0.02 happiness per unitup to 25 at this tier
- Iron Detail40 units a week count0.05 happiness per unitup to 25 at this tier
- Furniture Kit I60 units a week count0.03 happiness per unitup to 25 at this tier
- Wooden beam40 units a week count0.05 happiness per unitup to 25 at this tier
- Wooden Joint20 units a week count0.15 happiness per unitup to 25 at this tier
- Furniture Kit II30 units a week count0.10 happiness per unitup to 25 at this tier
- Steel Screws50 units a week count0.06 happiness per unitup to 25 at this tier
Herm
21 recorded deals- River fish fillet5 units a week count0.40 happiness per unitup to 2 at this tier
- Wheat30 units a week count0.07 happiness per unitup to 15 at this tier
- Carrot30 units a week count0.07 happiness per unitup to 15 at this tier
- Beet30 units a week count0.07 happiness per unitup to 15 at this tier
- Cabbage30 units a week count0.07 happiness per unitup to 15 at this tier
- Cabbage20 units a week count0.10 happiness per unitup to 15 at this tier
- Cabbage10 units a week count0.20 happiness per unitup to 15 at this tier
- Onion30 units a week count0.07 happiness per unitup to 15 at this tier
- Onion20 units a week count0.10 happiness per unitup to 15 at this tier
- Onion10 units a week count0.20 happiness per unitup to 15 at this tier
- River fish fillet5 units a week count0.40 happiness per unitup to 15 at this tier
- Wheat30 units a week count0.07 happiness per unitup to 20 at this tier
- Carrot30 units a week count0.07 happiness per unitup to 20 at this tier
- Beet30 units a week count0.07 happiness per unitup to 20 at this tier
- Cabbage30 units a week count0.07 happiness per unitup to 20 at this tier
- Cabbage20 units a week count0.10 happiness per unitup to 20 at this tier
- Cabbage10 units a week count0.20 happiness per unitup to 20 at this tier
- Onion30 units a week count0.07 happiness per unitup to 20 at this tier
- Onion20 units a week count0.10 happiness per unitup to 20 at this tier
- Onion10 units a week count0.20 happiness per unitup to 20 at this tier
- River fish fillet5 units a week count0.40 happiness per unitup to 20 at this tier
Januarius
11 recorded deals- Burial Certificate I5 units a week count1 happiness per unitup to 10 at this tier
- Burial Certificate II5 units a week count1 happiness per unitup to 10 at this tier
- Burial Certificate III5 units a week count1 happiness per unitup to 10 at this tier
- Beer50 units a week count0.10 happiness per unitup to 15 at this tier
- Burial Certificate I5 units a week count1 happiness per unitup to 15 at this tier
- Burial Certificate II5 units a week count1 happiness per unitup to 15 at this tier
- Burial Certificate III5 units a week count1 happiness per unitup to 15 at this tier
- Beer50 units a week count0.10 happiness per unitup to 20 at this tier
- Burial Certificate I5 units a week count1 happiness per unitup to 20 at this tier
- Burial Certificate II5 units a week count1 happiness per unitup to 20 at this tier
- Burial Certificate III5 units a week count1 happiness per unitup to 20 at this tier
Jeweler
6 recorded deals- Polished Bronze40 units a week count0.05 happiness per unitup to 8 at this tier
- Bronze Scrap30 units a week count0.07 happiness per unitup to 8 at this tier
- Polished Bronze80 units a week count0.05 happiness per unitup to 16 at this tier
- Bronze Scrap60 units a week count0.07 happiness per unitup to 16 at this tier
- Polished Bronze80 units a week count0.05 happiness per unitup to 25 at this tier
- Bronze Scrap60 units a week count0.07 happiness per unitup to 25 at this tier
Smithy
12 recorded deals- Bronze Scrap40 units a week count0.10 happiness per unitup to 8 at this tier
- Bronze Ingot20 units a week count0.20 happiness per unitup to 8 at this tier
- Bronze Scrap40 units a week count0.10 happiness per unitup to 16 at this tier
- Bronze Ingot20 units a week count0.20 happiness per unitup to 16 at this tier
- Iron Detail20 units a week count0.20 happiness per unitup to 16 at this tier
- Advanced Detail20 units a week count0.20 happiness per unitup to 16 at this tier
- Bronze Scrap40 units a week count0.10 happiness per unitup to 25 at this tier
- Bronze Ingot20 units a week count0.20 happiness per unitup to 25 at this tier
- Iron Detail20 units a week count0.20 happiness per unitup to 25 at this tier
- Advanced Detail20 units a week count0.20 happiness per unitup to 25 at this tier
- Steel Screws100 units a week count0.04 happiness per unitup to 25 at this tier
- Engineering Details40 units a week count0.13 happiness per unitup to 25 at this tier
Tailor
4 recorded deals- Flax80 units a week count0.10 happiness per unitup to 8 at this tier
- Flax Thread160 units a week count0.10 happiness per unitup to 16 at this tier
- Flax Thread160 units a week count0.08 happiness per unitup to 25 at this tier
- Fabric120 units a week count0.11 happiness per unitup to 25 at this tier
Tavern
12 recorded deals- Beer40 units a week count0.05 happiness per unitup to 8 at this tier
- Berry Cider40 units a week count0.05 happiness per unitup to 8 at this tier
- Apple Cider40 units a week count0.05 happiness per unitup to 8 at this tier
- Blueberry Cider40 units a week count0.05 happiness per unitup to 8 at this tier
- Beer60 units a week count0.07 happiness per unitup to 16 at this tier
- Berry Cider60 units a week count0.07 happiness per unitup to 16 at this tier
- Apple Cider60 units a week count0.07 happiness per unitup to 16 at this tier
- Blueberry Cider60 units a week count0.07 happiness per unitup to 16 at this tier
- Beer100 units a week count0.06 happiness per unitup to 25 at this tier
- Berry Cider100 units a week count0.06 happiness per unitup to 25 at this tier
- Apple Cider100 units a week count0.06 happiness per unitup to 25 at this tier
- Blueberry Cider100 units a week count0.07 happiness per unitup to 25 at this tier
Vegetable Stand
24 recorded deals- Wheat40 units a week count0.05 happiness per unitup to 8 at this tier
- Carrot30 units a week count0.07 happiness per unitup to 8 at this tier
- Beet20 units a week count0.10 happiness per unitup to 8 at this tier
- Cabbage20 units a week count0.10 happiness per unitup to 8 at this tier
- Wheat60 units a week count0.03 happiness per unitup to 16 at this tier
- Carrot60 units a week count0.03 happiness per unitup to 16 at this tier
- Beet60 units a week count0.03 happiness per unitup to 16 at this tier
- Cabbage60 units a week count0.03 happiness per unitup to 16 at this tier
- Cabbage45 units a week count0.04 happiness per unitup to 16 at this tier
- Cabbage45 units a week count0.04 happiness per unitup to 16 at this tier
- Onion45 units a week count0.04 happiness per unitup to 16 at this tier
- Onion30 units a week count0.07 happiness per unitup to 16 at this tier
- Wheat100 units a week count0.04 happiness per unitup to 25 at this tier
- Carrot100 units a week count0.04 happiness per unitup to 25 at this tier
- Beet100 units a week count0.04 happiness per unitup to 25 at this tier
- Cabbage100 units a week count0.04 happiness per unitup to 25 at this tier
- Cabbage80 units a week count0.05 happiness per unitup to 25 at this tier
- Cabbage60 units a week count0.07 happiness per unitup to 25 at this tier
- Onion80 units a week count0.05 happiness per unitup to 25 at this tier
- Onion60 units a week count0.07 happiness per unitup to 25 at this tier
- Onion40 units a week count0.10 happiness per unitup to 25 at this tier
- Pumpkin40 units a week count0.10 happiness per unitup to 25 at this tier
- Pumpkin30 units a week count0.13 happiness per unitup to 25 at this tier
- Pumpkin20 units a week count0.20 happiness per unitup to 25 at this tier
A deal pays nothing once its weekly units are used up or the contact's cap is reached, so handing over more of the same item is not a way past a ceiling. If Happiness does not move, check the weekly cap on the deal and the cap of the tier you are dealing with.
Town orders
An order is a delivery the Town asks you for: a named item, a stated amount, and a payment. The guide lists them because they are recorded town content and no order record has a page of its own.
- Unlock the contact
- Deliver what the order asks for
- Collect the happiness it pays
- The Town moves on
Alchemist
6 recorded orders- Supply: Kitchen Utensils×1020 base happinessrepeatableurgent
- Supply: Kitchen Utensils×1015 base happinessrepeatable
- Supply: Engineering Mechanism×2040 base happinessrepeatableurgent
- Supply: Engineering Mechanism×2025 base happinessrepeatable
- Supply: Appliances II×3050 base happinessrepeatableurgent
- Supply: Appliances II×3025 base happinessrepeatable
Apothecary
6 recorded orders- Supply: Cutlery I×1025 base happinessrepeatableurgent
- Supply: Cutlery I×515 base happinessrepeatable
- Supply: Kitchen Utensils×2040 base happinessrepeatableurgent
- Supply: Kitchen Utensils×2025 base happinessrepeatableurgent
- Supply: Cutlery II×3050 base happinessrepeatableurgent
- Supply: Cutlery II×3030 base happinessrepeatable
Baker
6 recorded orders- Supply: Flour Sack×1020 base happinessrepeatableurgent
- Supply: Flour Sack×1015 base happinessrepeatable
- Supply: Iron Tools×2040 base happinessrepeatableurgent
- Supply: Iron Tools×2025 base happinessrepeatable
- Supply: Appliances I×3050 base happinessrepeatableurgent
- Supply: Appliances I×3025 base happinessrepeatable
Brewery
6 recorded orders- Supply: Kitchen Utensils×1040 base happinessrepeatableurgent
- Supply: Kitchen Utensils×1015 base happinessrepeatable
- Supply: Cutlery II×2070 base happinessrepeatableurgent
- Supply: Cutlery II×2025 base happinessrepeatable
- Supply: Appliances II×3080 base happinessrepeatableurgent
- Supply: Appliances II×3025 base happinessrepeatable
Builder
6 recorded orders- Supply: Iron Tools×1020 base happinessrepeatableurgent
- Supply: Iron Tools×1015 base happinessrepeatable
- Supply: Steel Tools×2040 base happinessrepeatableurgent
- Supply: Steel Tools×2025 base happinessrepeatable
- Supply: Engineering Mechanism×3050 base happinessrepeatableurgent
- Supply: Engineering Mechanism×3025 base happinessrepeatable
Fish Stand
6 recorded orders- Supply: Preserves I×1020 base happinessrepeatableurgent
- Supply: Preserves I×1015 base happinessrepeatable
- Supply: Iron Tools×2040 base happinessrepeatableurgent
- Supply: Iron Tools×2025 base happinessrepeatable
- Supply: Clothes I×3050 base happinessrepeatableurgent
- Supply: Clothes I×3025 base happinessrepeatable
Furniture Maker
6 recorded orders- Supply: Furniture I×1025 base happinessrepeatableurgent
- Supply: Furniture I×1015 base happinessrepeatable
- Supply: Furniture II×2040 base happinessrepeatableurgent
- Supply: Furniture II×2025 base happinessrepeatable
- Supply: Appliances I×3050 base happinessrepeatableurgent
- Supply: Appliances I×3025 base happinessrepeatable
Jack
1 recorded orders- Supply: Iron×120 base happiness
Jeweler
6 recorded orders- Supply: Iron Tools×1020 base happinessrepeatableurgent
- Supply: Iron Tools×1015 base happinessrepeatable
- Supply: Steel Tools×2040 base happinessrepeatableurgent
- Supply: Steel Tools×2025 base happinessrepeatable
- Supply: Engineering Mechanism×3050 base happinessrepeatableurgent
- Supply: Engineering Mechanism×3025 base happinessrepeatable
Smithy
6 recorded orders- Supply: Building materials I×1020 base happinessrepeatableurgent
- Supply: Building materials I×1025 base happinessrepeatable
- Supply: Building materials II×2040 base happinessrepeatableurgent
- Supply: Building materials II×2040 base happinessrepeatable
- Supply: Engineering Mechanism×3050 base happinessrepeatableurgent
- Supply: Engineering Mechanism×3040 base happinessrepeatable
Tailor
6 recorded orders- Supply: Fabric×1025 base happinessrepeatableurgent
- Supply: Fabric×1015 base happinessrepeatable
- Supply: Clothes I×2040 base happinessrepeatableurgent
- Supply: Clothes I×2020 base happinessrepeatable
- Supply: Clothes II×3050 base happinessrepeatableurgent
- Supply: Clothes II×3025 base happinessrepeatable
Tavern
6 recorded orders- Supply: Preserves I×1020 base happinessrepeatableurgent
- Supply: Preserves I×1015 base happinessrepeatable
- Supply: Beer×2040 base happinessrepeatableurgent
- Supply: Beer×2025 base happinessrepeatable
- Supply: Wine×3050 base happinessrepeatableurgent
- Supply: Wine×3025 base happinessrepeatable
Vegetable Stand
6 recorded orders- Supply: Vegetables×1030 base happinessrepeatableurgent
- Supply: Vegetables×1020 base happinessrepeatable
- Supply: Preserves I×2040 base happinessrepeatableurgent
- Supply: Preserves I×2020 base happinessrepeatable
- Supply: Preserves II×3050 base happinessrepeatableurgent
- Supply: Preserves II×3025 base happinessrepeatable
The happiness figure is the base the order records. An urgent order pays more than its ordinary version, and a repeatable order can be run again once it refreshes, which is why some items appear twice.
Town residents
The people the Town pays directly, as opposed to the shop counters you trade at. A resident deals with you face to face, and their page owns their errands and their place in the story.
Herm
21 recorded happiness deals, 0 recorded orders
Jack
0 recorded happiness deals, 1 recorded orders
Januarius
11 recorded happiness deals, 0 recorded orders
A resident appears once their house or their workplace is restored, so a missing resident is usually an unfinished restoration or an unmet quest rather than a bug. If a resident is simply not where you expected, the NPC finder places them from the recorded position.
The Town economy
Restoring the Town is how a settlement of problems becomes a source of income. Each restored service adds somewhere to trade and something to deliver.
- Restore a service
- A merchant, an order or an activity exists
- Trade and output
- The Town economy
The guide does not rank money-making here, because the recorded data does not price anything: prices move with the runtime stock and money modifiers, so a single number next to a shop would be a claim the data does not support. What it does record is which shops exist and which goods they ask for.
Zombies and Town production
Restoration is a material sink, and the undead are the answer to a material sink. This is where the Town meets the graveyard's own production line.
- Town demand and restoration
- Material requirements
- Production
- Zombie workers
Which workstation can be automated, how one item is produced and where a chain breaks are the automation hub's and the planner's answers, not this page's. Use them once the tables above tell you which kit you are short of.
Town defense
A restored Town is worth defending. The published data does not yet carry the fortifications themselves, so this section states the model and hands the fighting to the combat hub.
- Restore the Town
- Unlock and build defenses
- Prepare troops and equipment
- Fight
Towers, wall sections, armour and weapons are recorded in the game but not in the published town payload, so nothing here pretends to price them. What the guide can say today is what defense is for: the Town you restored is the thing the undead come for.
What should I restore next?
There is no single best building order, because the right next restoration depends on what you are trying to unlock. Pick a goal and the guide resolves it to the restoration that goal needs.
- Alchemist
- Apothecary
- Baker
- Brewery
- Builder
- Fish Stand
- Furniture Maker
- Jeweler
- Repair houses for the town's reward
- Smithy
- Tailor
- Tavern
- Vegetable Stand
Your goal
Baker
Next restoration
Baker
Materials
- Building Kit I ×6
- Wooden Kit I ×4
- Iron Kit I ×2
Recorded payoff
Village reputation +2Town troubleshooting
The failures players actually hit, each with the one thing worth checking. Everything here is a data-backed check, not a guess.
I can't enter the Town
Access is a story gate. Check the access quest for your current step in the walkthrough before assuming a bug.
I can't restore this building
Compare the materials in the project's row with your stock, then check whether the access quest for the Town is complete.
The restoration site is not active
A site can be visible while the Town's story state still locks it. The blocker is progression, not materials.
A resident did not appear
Residents appear once their house or workplace is restored. Check the building state, then the quest that places them.
The shop is not available
A shop appears when its tier-1 building is built and improves when a higher tier is built. Check which tier is standing.
Town Quality did not increase
The published projects record services and reputation, not Town Quality. Check the source list above before expecting a step.
Happiness is not increasing
Check the deal's weekly unit cap and the tier's cap: a deal stops paying once either is reached, however much you hand over.
A town order is unavailable
Orders belong to a contact and a tier. Check that the shop or resident is unlocked at the tier the order belongs to.
Defense is not available
Town defense is story-gated, and the published data does not record its buildings yet, so there is no cost list to check here.
Automation stopped supplying the Town
Check the production chain, not the Town: a broken chain starves the restoration long before the Town itself fails.
Current version notes
What this page is answering from, and what it deliberately leaves out until the full game's data is extracted.
- This guide is written for the full game rather than for the demo. Where a value comes from demo-era data it is marked as recorded rather than promised.
- The demo is a few hours long and its save carries into the full game, but the complete restoration system sits past where the demo ends.
- Town Quality has no source among the published restoration projects. The one recorded award sits on a shop line the publication layer does not freeze, so this page names that gap instead of filling it in.
- The Building-tab town technologies are recorded without naming a town building they unlock. Read them as the research line the Town sits in.
- Fortifications, troops and their equipment are not in the published town payload yet.
- A project or a deal whose materials name an item without a published page is left out of the tables rather than shown with an incomplete cost, which is why two Brewery tiers and several Brewer's deals are missing.
Built from the frozen production data of Graveyard Keeper 2. Game names are official localizations; every town figure on this page is projected from the same tables the rest of the site reads.