Graveyard Keeper 2 Automation Planner
Plan a production chain, see which steps can be automated, and find the workstations, inputs and requirements you still need.
- Automation coverage
- 2 / 2
- Manual steps
- 0
- Workstations
- 2
- Inputs you supply
- 1
2 of 2 production steps in this chain can run without you.
Main bottleneck
Nothing in this chain stops automation. Every production step has a confirmed automated path.
Choose a production route
Brick has 2 documented production routes. Pick the one you want to plan around: the planner reports what each of them needs and does not rank them for you.
- Route 1 · Automated methodZombie worker · Automatic stationStarts from Clay · Fuel2 of 2 steps automatable2 workstations1 input to supply1 requirement
- Route 2 · Automated methodZombie worker · ConveyorStarts from Clay · Coal3 of 3 steps automatable3 workstationsNo inputs to supplyNo requirements recorded
Production chain
Every step of the chosen route, with what produces it and what it consumes. A step already listed above is not walked a second time.
BrickAutomatedAutomated by Zombie worker · Automatic station
Made at Kiln

Automated by Zombie worker · Zombie resource worker
Made at Clay Digger Stand

How each step is classified
- AutomatedAn automated process produces it.
- ManualThe player has to run the method.
- External inputNothing here produces it: it has to be gathered, bought or otherwise brought in.
- UnresolvedThe data does not resolve how it is produced or obtained.
Technologies required
Every technology and quest the chain records, with the step that asks for it. This page does not know your save, so nothing is marked as missing until you say what you have unlocked.
- Brick MakingTechnology
Required by Brick
Add my unlocked technologies
Inputs you still need to supply
The end of the chain: what nothing in it produces. These have to be gathered, bought, fished or otherwise brought in.
Manual steps
Steps that currently need a player. An automated chain does not cover them.
No step of this chain has to be run by hand.
Unresolved automation steps
Steps the data cannot classify. This is not the same as a step that cannot be automated.
Every step of this chain is classified.
Your next step
Unlock Brick Making: a step of this chain records it as a requirement.
How the Automation Planner works
The planner follows known production recipes and workstation requirements to build a production chain for the selected item. Each step is classified as automatable, manual, external, or unresolved from the available game data.
Technology and workstation requirements are separated from production inputs, so the thing that actually blocks a chain is not buried in a material list.
Automation coverage counts production steps only: the steps that produce something. Materials you gather, buy or fish are listed as inputs to supply, so an item you never intended to automate never lowers the ratio.
Related answers
The pages that own what this planner only points at.