GK2 Guide

Graveyard Keeper 2 Automation Planner

Plan a production chain, see which steps can be automated, and find the workstations, inputs and requirements you still need.

Goal: keep this item supplied.

Browse Automation
Automation coverage
12 / 12
Manual steps
0
Workstations
9
Inputs you supply
2

12 of 12 production steps in this chain can run without you.

Main bottleneck

Nothing in this chain stops automation. Every production step has a confirmed automated path.

Production chain

Every step of the chosen route, with what produces it and what it consumes. A step already listed above is not walked a second time.

  • Wooden JointAutomated

    Automated by Zombie worker

    Made at Woodworking Workbench II

    • Wooden beam×2Automated

      Automated by Zombie worker

      Made at Circular Saw

      • Log×1Automated

        Automated by Zombie worker · Zombie resource worker

        Made at Lumberjack stand

    • Advanced Detail×1Automated

      Automated by Zombie worker

      Made at Iron Anvil · Steel Anvil

      • Bronze Detail×2Automated

        Automated by Zombie worker

        Made at Wooden Anvil · Iron Anvil · Steel Anvil

        • Bronze Ingot×1Automated

          Automated by Zombie worker · Automatic station

          Made at Furnace I · Furnace II

          • Copper Nugget×3External input
          • Tin×1Automated

            Automated by Zombie worker

            Made at Sluice Box

            • Sand×3Automated

              Automated by Zombie worker · Zombie resource worker

              Made at Sand Digger Stand

          • Fuel×20External input
      • Iron Detail×2Automated

        Automated by Zombie worker

        Made at Iron Anvil · Steel Anvil

        • Iron Ingot×1Automated

          Automated by Zombie worker · Conveyor

          Made at Smithy I · Smithy II

          • Iron Ore×1Automated

            Automated by Zombie worker · Zombie resource worker

            Made at Zombie Miner

          • Coal×1Automated

            Automated by Zombie worker · Zombie resource worker

            Made at Zombie Miner

How each step is classified

  • AutomatedAn automated process produces it.
  • ManualThe player has to run the method.
  • External inputNothing here produces it: it has to be gathered, bought or otherwise brought in.
  • UnresolvedThe data does not resolve how it is produced or obtained.

Technologies required

Every technology and quest the chain records, with the step that asks for it. This page does not know your save, so nothing is marked as missing until you say what you have unlocked.

At least one step needs an unlock the game data does not name, so this list may be incomplete.

Add my unlocked technologies

Inputs you still need to supply

The end of the chain: what nothing in it produces. These have to be gathered, bought, fished or otherwise brought in.

Manual steps

Steps that currently need a player. An automated chain does not cover them.

No step of this chain has to be run by hand.

Unresolved automation steps

Steps the data cannot classify. This is not the same as a step that cannot be automated.

Every step of this chain is classified.

Your next step

Unlock Bronze Works: a step of this chain records it as a requirement.

How the Automation Planner works

The planner follows known production recipes and workstation requirements to build a production chain for the selected item. Each step is classified as automatable, manual, external, or unresolved from the available game data.

Technology and workstation requirements are separated from production inputs, so the thing that actually blocks a chain is not buried in a material list.

Automation coverage counts production steps only: the steps that produce something. Materials you gather, buy or fish are listed as inputs to supply, so an item you never intended to automate never lowers the ratio.

Related answers

The pages that own what this planner only points at.