Graveyard Keeper 2 Tech Tree Planner
Choose a technology to see its prerequisites, required points, progression requirements and the steps needed to unlock it.
Unlock Skull and Teeth
Nothing is marked as unlocked yet, so every requirement below is listed as a required prerequisite rather than a missing one.
Your next step
Autopsy, Basic is the earliest unmet prerequisite on the path to Skull and Teeth.
Autopsy, Basic
After that
Then work through the rest of the path in order.
Requires: Autopsy, Basic
Needed for Skull and Teeth
Requires: Soft parts
Needed for Skull and Teeth
Requires: Skin and Bones
Unlock Summary
- Prerequisite technologies
- 4
- Total technology points across the path
- 17
- Other requirements
- None documented
Required Path
Every technology that has to be researched before Skull and Teeth, in dependency order. Technologies in the same step can be researched in any order.
Step 1
Needed for Skull and Teeth
Step 2
Requires: Autopsy, Basic
Needed for Skull and Teeth
Step 3
Requires: Soft parts
Needed for Skull and Teeth
Step 4
Requires: Skin and Bones
Points needed
Counted over the prerequisite graph with duplicates removed, so a technology that two branches share is only charged once.
Red Tech Points5
Green Tech Points5
Blue Tech Points7
Other requirements
Requirements that are not a technology, read from the same game data the technology pages use.
No non-technology requirement is documented on this path.
Browse the Technology Tree
All 46 published technologies. A technology your target path still needs is highlighted.
46 of 46 technologies
- Alchemy, BasicNo Tech Points neededAnatomy10 reputation with Albert
- AnatomyRequires: Alchemy, Basic
- Reanimation
30
10
10AnatomyRequires: Alchemy, Distillation, Skull and Teeth
- AnatomyRequires: Autopsy, Basic
- AnatomyRequires: Autopsy, Basic
Needed for Skull and Teeth
- AnatomyRequires: Skin and Bones
- Metallurgy
- MetallurgyRequires: Bronze Works
- MetallurgyRequires: Bronze Works
- MetallurgyRequires: Bronze Forge
- MetallurgyRequires: Bronze Works
- MetallurgyRequires: Bronze Works
- Glass
30
10MetallurgyRequires: Bronze Melting- Glass Blowing
45
10MetallurgyRequires: Glass
- Church CleaningNo Tech Points neededTheology
- TheologyRequires: Church Cleaning
- First dishesNo Tech Points neededCooking
- Farming
- Farming
- PastriesNo Tech Points neededCooking
- Metallurgy20 reputation with Herbert
- MetallurgyRequires: Reinforced Plank
- River fish dishesNo Tech Points neededCooking
- Building
- BuildingRequires: The Concept of Wood
- BuildingRequires: The Concept of Wood
- Pottery I
10
5BuildingRequires: The Concept of Stone- Brick Making
15
5BuildingRequires: Pottery I
- BuildingRequires: The Concept of Stone, Woodworking I
- Oiled wood
20
20BuildingRequires: Tool Rack - BuildingRequires: Tool Rack
- BuildingRequires: The Concept of Stone, Tool Rack
- BuildingRequires: The Concept of Wood
- Suit Up!
15BuildingRequires: Woodworking I
- Vegetable dishesNo Tech Points neededCooking
- Wooden SignNo Tech Points neededAnatomy
- AnatomyRequires: Wooden Sign
- AnatomyRequires: Wooden Sign
- Theology
What this technology unlocks
Objective counts from the same data the technology page lists. Whether a technology is worth unlocking now is your call.
2 documented unlocks
View full technology detailsHow this planner reads the data
The planner only draws technologies the publication layer publishes, and it never invents a prerequisite, a cost or a source. Where the game does not document a requirement, the page says so instead of filling the gap.