Graveyard Keeper 2 NPC Finder
Find where an NPC can appear, see how quests affect their location, and work out why they may be missing.
A recorded position is not an address. The game moves people with the story, so this page reports each place with the state it belongs to, and says what the data does not prove instead of guessing.
14 NPCs · 84 quests that involve them · 6 named places
Two ways in
Search the person, or search the quest you are stuck on. A quest answer names the NPCs the game involves in it.
Who are you looking for?
Type a name. The list narrows to the NPCs the game publishes and names.
Most involved NPCs
Type a name to narrow the list.
Find Albert
- Quest giver
1 recorded places · 10 recorded positions · 0 drawn on the world map
Show on mapOpen the Albert page
The game draws none of these positions on the world map.
Which location applies to me?
Only states the game data records are offered. Pick the one you are in to narrow the places above.
Where the game records Albert
One row per place, with the condition it belongs to. A place the world map names is a place you can walk to; an interior is only as specific as the game data is.
Confirmed means the quest itself starts the scene the position was recorded in; possible means the scene names the quest without starting it.
Interior the world map does not draw
PossibleDuring Dungeons and... that's it, probably. · Sweet Dreams · A Cure for Wellness · Hot Potato Delivery · Good Fellow
10 recorded positionsPosition set by the story · Appearance set by the story
2 of these 10 positions are recorded outside those quests.
The places below are grouped by the state the game records them in. An empty answer for your state means the data records nothing for it.
Why can't I find Albert?
Only reasons the game data records, each marked by how strong the evidence is.
- Confirmed
Every recorded position belongs to a story state, so no position is always right: which one applies depends on how far the story has moved.
- Confirmed
The game switches interaction with this NPC off when Personal Zombie Zone finishes. If they cannot be talked to, this is the recorded reason.
- Confirmed
The game records positions in scenes that Dungeons and... that's it, probably · Sweet Dreams · A Cure for Wellness · Hot Potato Delivery · Good Fellow play. Outside those scenes the game places them elsewhere or not at all.
- Confirmed
2 of the 10 recorded positions sit outside every quest scene the data can tie them to, so they cannot be tied to a step.
- Confirmed
10 of the 10 recorded positions are inside interiors, which the world map does not draw.
- Possible
No recorded position falls inside a named map area, so the place you should walk to cannot be named.
The game data records no later switch that turns this NPC back on, so this page states the switch and nothing about when it ends.
Your next step
Dungeons and... that's it, probably is the first quest whose scenes record a place for this NPC. Its walkthrough shows what has to happen before those scenes play.
View Dungeons and... that's it, probably.Open the Albert page
A destination the data can prove, not a guess about your save.
Quests that move Albert
Quests whose recorded scenes place this NPC, in progression order.
Related answers
The pages that own the rest of this answer.
Every recorded position, the quests this NPC gives, and the trade data behind the shop.
The recorded positions drawn on the world map, with the layers and filters the map owns.
Browse the NPCs the game publishes and names, by role and by quest.
The quest hub, ordered by progression, with the walkthrough behind each one.
Current game data — updated from the current available game build. Positions come from the projection packages, so an interior whose place the game never names stays unnamed here too.